DocumentCode
130206
Title
Shaped prisoner´s dilemma automata
Author
Ashlock, Wendy ; Ashlock, Daniel
Author_Institution
Dept. of Biol., York Univ., Toronto, ON, Canada
fYear
2014
fDate
26-29 Aug. 2014
Firstpage
1
Lastpage
8
Abstract
Previous research has shown that game playing agents evolved with different representations behave differently. Finite state automata are one of the common representations used to encode agents to play the iterated prisoner´s dilemma. They comprise a large search space with many possible distinct behaviors. In this paper we explore the consequences of evolving agents within subsets of this space by limiting their shape. A shape for a finite state automaton is a restriction on what transitions are permitted out of each state in the automaton. Eight shapes for agents that play iterated prisoner´s dilemma, including a baseline shape with all possible transitions, are tested with an evolutionary algorithm by enforcing the shape during the co-evolution of agents. All eight shapes yield distinct distributions of behaviors in the evolved agents. Some of the observed types of play are entirely novel.
Keywords
evolutionary computation; finite state machines; game theory; agent coevolution; baseline shape; distinct behaviors; evolutionary algorithm; finite state automata; finite state automaton; game playing agents; iterated prisoner dilemma; search space; shaped prisoner dilemma automata; Bars; Entropy; Extraterrestrial measurements; Fingerprint recognition; Finite impulse response filters; Shape;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2014 IEEE Conference on
Conference_Location
Dortmund
Type
conf
DOI
10.1109/CIG.2014.6932869
Filename
6932869
Link To Document