DocumentCode
130208
Title
Non-invasive player experience estimation from body motion and game context
Author
Burelli, Paolo ; Triantafyllidis, Georgios ; Patras, Ioannis
Author_Institution
Aalborg Univ. Copenhagen, Aalborg, Denmark
fYear
2014
fDate
26-29 Aug. 2014
Firstpage
1
Lastpage
7
Abstract
In this paper, we investigate on the relationship between player experience and body movements in a non-physical 3D computer game. During an experiment, the participants played a series of short game sessions and rated their experience while their body movements were tracked using a depth camera. The data collected was analysed and a neural network was trained to find the mapping between player body movements, player ingame behaviour and player experience. The results reveal that some aspects of player experience, such as anxiety or challenge, can be detected with high accuracy (up to 81%). Moreover, taking into account the playing context, the accuracy can be raised up to 86%. Following such a multi-modal approach, it is possible to estimate the player experience in a non-invasive fashion during the game and, based on this information, the game content could be adapted accordingly.
Keywords
computer games; neural nets; body motion; body movement; depth camera; game content; game context; multimodal approach; neural network; noninvasive player experience estimation; nonphysical 3D computer game; player experience; player in-game behaviour; Avatars; Games; Optical computing; Optical sensors; Three-dimensional displays; Torso; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2014 IEEE Conference on
Conference_Location
Dortmund
Type
conf
DOI
10.1109/CIG.2014.6932871
Filename
6932871
Link To Document