DocumentCode :
130227
Title :
Using partial satisfaction planning to automatically select NPCs´ goals and generate plans in a simulation game
Author :
Labranche, Sylvain ; Sola, Nicolas ; Callies, Sophie ; Beaudry, Eric
Author_Institution :
Dept. d´Inf., Univ. du Quebeca Montreal, Montreal, QC, Canada
fYear :
2014
fDate :
26-29 Aug. 2014
Firstpage :
1
Lastpage :
8
Abstract :
Controlling and coordinating a large number of Non-Playable Characters (NPCs) is an important challenge in video games. In order to obtain a realistic behaviour, traditional approaches relies hand-written rule based scripts or finite state machines. In the last decade, a new approach to artificial intelligence has emerged. Indeed, automated planning is now a way to control NPCs. However, the gap between theory and application is still quite not filled. In this paper, we address different approaches of i) goal selection and distribution for autonomous planning agents by a coordination module and ii) autonomous goal selection by planning agents using partial satisfaction planning. Our techniques result in a simpler way to coordinate NPCs, still effective in terms of CPU and produce realistic behaviour.
Keywords :
computer games; finite state machines; planning (artificial intelligence); software agents; NPC; artificial intelligence; automated planning; autonomous planning agents; finite state machines; hand-written rule based scripts; non-playable characters; partial satisfaction planning; simulation game; video games; Planning;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2014 IEEE Conference on
Conference_Location :
Dortmund
Type :
conf
DOI :
10.1109/CIG.2014.6932890
Filename :
6932890
Link To Document :
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