• DocumentCode
    130227
  • Title

    Using partial satisfaction planning to automatically select NPCs´ goals and generate plans in a simulation game

  • Author

    Labranche, Sylvain ; Sola, Nicolas ; Callies, Sophie ; Beaudry, Eric

  • Author_Institution
    Dept. d´Inf., Univ. du Quebeca Montreal, Montreal, QC, Canada
  • fYear
    2014
  • fDate
    26-29 Aug. 2014
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    Controlling and coordinating a large number of Non-Playable Characters (NPCs) is an important challenge in video games. In order to obtain a realistic behaviour, traditional approaches relies hand-written rule based scripts or finite state machines. In the last decade, a new approach to artificial intelligence has emerged. Indeed, automated planning is now a way to control NPCs. However, the gap between theory and application is still quite not filled. In this paper, we address different approaches of i) goal selection and distribution for autonomous planning agents by a coordination module and ii) autonomous goal selection by planning agents using partial satisfaction planning. Our techniques result in a simpler way to coordinate NPCs, still effective in terms of CPU and produce realistic behaviour.
  • Keywords
    computer games; finite state machines; planning (artificial intelligence); software agents; NPC; artificial intelligence; automated planning; autonomous planning agents; finite state machines; hand-written rule based scripts; non-playable characters; partial satisfaction planning; simulation game; video games; Planning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2014 IEEE Conference on
  • Conference_Location
    Dortmund
  • Type

    conf

  • DOI
    10.1109/CIG.2014.6932890
  • Filename
    6932890