• DocumentCode
    130229
  • Title

    Heuristic move pruning in Monte Carlo Tree Search for the strategic card game Lords of War

  • Author

    Sephton, Nick ; Cowling, Peter I. ; Powley, Edward ; Slaven, Nicholas H.

  • Author_Institution
    Dept. of Comput. Sci., Univ. of York, York, UK
  • fYear
    2014
  • fDate
    26-29 Aug. 2014
  • Firstpage
    1
  • Lastpage
    7
  • Abstract
    Move pruning is a technique used in game tree search which incorporates heuristic knowledge to reduce the number of moves under consideration from a particular game state. This paper investigates Heuristic Move Pruning on the strategic card game Lords of War. We use heuristics to guide our pruning and experiment with different techniques of applying pruning and their relative effectiveness. We also present a technique of artificially rolling forward a game state in an attempt to more accurately determine which moves are appropriate to prune from the decision tree. We demonstrate that heuristic move pruning is effective in Lords of War, and also that artificially rolling forward the game state can increase the effectiveness of heuristic move pruning.
  • Keywords
    Monte Carlo methods; decision trees; game theory; heuristic programming; multi-agent systems; tree searching; Lords of War strategic card game; Monte Carlo tree search; decision tree; game tree search; heuristic knowledge; heuristic move pruning; Engines; Estimation; Games; Heating; Layout;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2014 IEEE Conference on
  • Conference_Location
    Dortmund
  • Type

    conf

  • DOI
    10.1109/CIG.2014.6932892
  • Filename
    6932892