DocumentCode
130229
Title
Heuristic move pruning in Monte Carlo Tree Search for the strategic card game Lords of War
Author
Sephton, Nick ; Cowling, Peter I. ; Powley, Edward ; Slaven, Nicholas H.
Author_Institution
Dept. of Comput. Sci., Univ. of York, York, UK
fYear
2014
fDate
26-29 Aug. 2014
Firstpage
1
Lastpage
7
Abstract
Move pruning is a technique used in game tree search which incorporates heuristic knowledge to reduce the number of moves under consideration from a particular game state. This paper investigates Heuristic Move Pruning on the strategic card game Lords of War. We use heuristics to guide our pruning and experiment with different techniques of applying pruning and their relative effectiveness. We also present a technique of artificially rolling forward a game state in an attempt to more accurately determine which moves are appropriate to prune from the decision tree. We demonstrate that heuristic move pruning is effective in Lords of War, and also that artificially rolling forward the game state can increase the effectiveness of heuristic move pruning.
Keywords
Monte Carlo methods; decision trees; game theory; heuristic programming; multi-agent systems; tree searching; Lords of War strategic card game; Monte Carlo tree search; decision tree; game tree search; heuristic knowledge; heuristic move pruning; Engines; Estimation; Games; Heating; Layout;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2014 IEEE Conference on
Conference_Location
Dortmund
Type
conf
DOI
10.1109/CIG.2014.6932892
Filename
6932892
Link To Document