DocumentCode
130230
Title
An implementation of affective adaptation in survival horror games
Author
Vachiratamporn, Vanus ; Moriyama, Koichi ; Fukui, Ken-ichi ; Numao, Masayuki
Author_Institution
Inst. of Sci. & Ind. Res., Osaka Univ., Ibaraki, Japan
fYear
2014
fDate
26-29 Aug. 2014
Firstpage
1
Lastpage
8
Abstract
In this research, we investigated two important aspects of affective gaming, which are the recognition of the player´s affective states and the adaptation of the game based on the player´s current affective state, by using survival horror games as an experimental environment. In the previous work, we analyzed the affective states of players collected through our own affect annotation tool during their gameplay and constructed affective-state prediction models that predicted their affective states from their brainwave and heart rate signals collected concurrently. In this work, we developed an affective survival horror game based on the previous findings and conducted another experiment to compare between affective and non-affective versions of the game. In the affective version, the timing of horror events were implicitly changed based on the player´s affective state. The result showed that the implicit change of timing made no significant difference in the evaluation of the players, but the game itself shows good potential for future research in the affective gaming field.
Keywords
behavioural sciences computing; computer games; affect annotation tool; affective adaptation; affective gaming; affective survival horror game; affective-state prediction models; brainwave signals; gameplay; heart rate signals; horror events timing; player affective states recognition; survival horror games; Brain modeling; Facsimile; Games; Turning;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2014 IEEE Conference on
Conference_Location
Dortmund
Type
conf
DOI
10.1109/CIG.2014.6932893
Filename
6932893
Link To Document