DocumentCode
130235
Title
An algorithmic approach to analyzing combat and stealth games
Author
Tremblay, Jonathan ; Torres, Pedro Andrade ; Verbrugge, Clark
Author_Institution
McGill Univ., Montréal, QC, Canada
fYear
2014
fDate
26-29 Aug. 2014
Firstpage
1
Lastpage
8
Abstract
Combat and stealth games give players the option of engaging or avoiding enemy agents at different points. Level-design in this context is complex, however, requiring a designer to understand how different design choices impact difficulty under multiple play-styles. In this work we describe a unified algorithmic approach that can perform abstract analysis of both combat and stealth behaviours. Our proposed solution builds on an existing stealth-level analysis tool, incorporating combat activities into the abstraction in order to allow exploration of level feasibility and difficulty. We demonstrate our approach on a non-trivial example level, showing how such a tool can be used to evaluate and control the player experience.
Keywords
behavioural sciences; computer games; multi-agent systems; abstract analysis; combat activities; combat behaviours; combat games; design choices; enemy agents; level difficulty; level feasibility; level-design; play-styles; player experience; stealth behaviours; stealth games; stealth-level analysis tool; unified algorithmic approach; Computational modeling; Data mining; Data structures; Data visualization; Games; Heating; Three-dimensional displays;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2014 IEEE Conference on
Conference_Location
Dortmund
Type
conf
DOI
10.1109/CIG.2014.6932898
Filename
6932898
Link To Document