• DocumentCode
    130235
  • Title

    An algorithmic approach to analyzing combat and stealth games

  • Author

    Tremblay, Jonathan ; Torres, Pedro Andrade ; Verbrugge, Clark

  • Author_Institution
    McGill Univ., Montréal, QC, Canada
  • fYear
    2014
  • fDate
    26-29 Aug. 2014
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    Combat and stealth games give players the option of engaging or avoiding enemy agents at different points. Level-design in this context is complex, however, requiring a designer to understand how different design choices impact difficulty under multiple play-styles. In this work we describe a unified algorithmic approach that can perform abstract analysis of both combat and stealth behaviours. Our proposed solution builds on an existing stealth-level analysis tool, incorporating combat activities into the abstraction in order to allow exploration of level feasibility and difficulty. We demonstrate our approach on a non-trivial example level, showing how such a tool can be used to evaluate and control the player experience.
  • Keywords
    behavioural sciences; computer games; multi-agent systems; abstract analysis; combat activities; combat behaviours; combat games; design choices; enemy agents; level difficulty; level feasibility; level-design; play-styles; player experience; stealth behaviours; stealth games; stealth-level analysis tool; unified algorithmic approach; Computational modeling; Data mining; Data structures; Data visualization; Games; Heating; Three-dimensional displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2014 IEEE Conference on
  • Conference_Location
    Dortmund
  • Type

    conf

  • DOI
    10.1109/CIG.2014.6932898
  • Filename
    6932898