DocumentCode
130236
Title
Racing tracks improvisation
Author
Jiao Jian Wang ; Missura, Olana
Author_Institution
Univ. of Bonn, Bonn, Germany
fYear
2014
fDate
26-29 Aug. 2014
Firstpage
1
Lastpage
8
Abstract
Procedural content generation is a popular technique in the game development. One of its typical applications is generation of game levels. This paper presents a method to generate tracks for racing games, by viewing racing track generation as a discrete sequence prediction problem. To solve it we combine two techniques from music improvisation. We show that this method is capable of generating new racing tracks which appear to be interesting.
Keywords
Markov processes; computer games; discrete sequence prediction problem; music improvisation; procedural content generation; racing game development; racing track generation; racing track improvisation; variable-order Markov model; Context; Dictionaries; Games; Generators; Markov processes; Prediction algorithms; Training;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2014 IEEE Conference on
Conference_Location
Dortmund
Type
conf
DOI
10.1109/CIG.2014.6932899
Filename
6932899
Link To Document