• DocumentCode
    130237
  • Title

    Script- and cluster-based UCT for StarCraft

  • Author

    Justesen, Niels ; Tillman, Bryan ; Togelius, Julian ; Risi, Sebastian

  • Author_Institution
    IT Univ. of Copenhagen, Copenhagen, Denmark
  • fYear
    2014
  • fDate
    26-29 Aug. 2014
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    Controlling units in real-time strategy (RTS) games is a challenging problem in Artificial Intelligence (AI) as these games are fast-paced with simultaneous moves and massive branching factors. This paper presents two extensions to the algorithm UCT Considering Durations (UCTCD) for finding optimal sequences of actions to units engaged in combat using the RTS game StarCraft as a test bed. The first extension uses a script-based approach inspired by Portfolio Greedy Search and searches for sequences of scripts instead of actions. The second extension uses a cluster-based approach as it assigns scripts to clusters of units based on their type and position. Our results show that both our script-based and cluster-based UCTCD extensions outperform the original UCTCD with a winning percentage of 100% with 32 units or more. Additionally, our results show that unit clustering gives some improvement in large scenarios while it is less effective in small combats. We suggest further research of the behavior and possible variants of the cluster-based approach which can be applied to many other algorithms similarly to UCT. The algorithms were tested in our StarCraft combat simulator called JarCraft, a complete Java translation of the original C++ package SparCraft, made in hopes of making this research area more accessible.
  • Keywords
    Java; artificial intelligence; computer games; greedy algorithms; real-time systems; C++ package SparCraft; JarCraft; Java translation; RTS games; StarCraft combat simulator; algorithm UCT considering durations; artificial intelligence; cluster-based UCTCD extension; cluster-based approach; controlling units; portfolio greedy search; real-time strategy games; script-based UCTCD extension; Games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2014 IEEE Conference on
  • Conference_Location
    Dortmund
  • Type

    conf

  • DOI
    10.1109/CIG.2014.6932900
  • Filename
    6932900