• DocumentCode
    130239
  • Title

    Designer-driven 3D buildings generated using Variable Neighborhood Search

  • Author

    Pena, Jose M. ; Viedma, Javier ; Muelas, Santiago ; LaTorre, Antonio ; Pena, Luis

  • Author_Institution
    CeSViMa Supercomput. Center, Univ. Politec. de Madrid, Madrid, Spain
  • fYear
    2014
  • fDate
    26-29 Aug. 2014
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    This paper presents a mechanism to generate virtual buildings considering designer constraints and guidelines. This mechanism is implemented as a pipeline of different Variable Neighborhood Search (VNS) optimization processes in which several subproblems are tackled (1) rooms locations, (2) connectivity graph, and (3) element placement. The core VNS algorithm includes some variants to improve its performance, such as, for example constraint handling and biased operator selection. The optimization process uses a toolkit of construction primitives implemented as “smart objects” providing basic elements such as rooms, doors, staircases and other connectors. The paper also shows experimental results of the application of different designer constraints to a wide range of buildings from small houses to a large castle with several underground levels.
  • Keywords
    CAD; buildings (structures); constraint handling; solid modelling; structural engineering computing; virtual reality; VNS algorithm; VNS optimization process; biased operator selection; constraint handling; construction primitives; designer constraints; designer-driven 3D buildings; smart objects; variable neighborhood search; virtual buildings; Connectors; Navigation; Pipelines; Three-dimensional displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2014 IEEE Conference on
  • Conference_Location
    Dortmund
  • Type

    conf

  • DOI
    10.1109/CIG.2014.6932902
  • Filename
    6932902