DocumentCode
130239
Title
Designer-driven 3D buildings generated using Variable Neighborhood Search
Author
Pena, Jose M. ; Viedma, Javier ; Muelas, Santiago ; LaTorre, Antonio ; Pena, Luis
Author_Institution
CeSViMa Supercomput. Center, Univ. Politec. de Madrid, Madrid, Spain
fYear
2014
fDate
26-29 Aug. 2014
Firstpage
1
Lastpage
8
Abstract
This paper presents a mechanism to generate virtual buildings considering designer constraints and guidelines. This mechanism is implemented as a pipeline of different Variable Neighborhood Search (VNS) optimization processes in which several subproblems are tackled (1) rooms locations, (2) connectivity graph, and (3) element placement. The core VNS algorithm includes some variants to improve its performance, such as, for example constraint handling and biased operator selection. The optimization process uses a toolkit of construction primitives implemented as “smart objects” providing basic elements such as rooms, doors, staircases and other connectors. The paper also shows experimental results of the application of different designer constraints to a wide range of buildings from small houses to a large castle with several underground levels.
Keywords
CAD; buildings (structures); constraint handling; solid modelling; structural engineering computing; virtual reality; VNS algorithm; VNS optimization process; biased operator selection; constraint handling; construction primitives; designer constraints; designer-driven 3D buildings; smart objects; variable neighborhood search; virtual buildings; Connectors; Navigation; Pipelines; Three-dimensional displays;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2014 IEEE Conference on
Conference_Location
Dortmund
Type
conf
DOI
10.1109/CIG.2014.6932902
Filename
6932902
Link To Document