• DocumentCode
    130254
  • Title

    Game intelligence

  • Author

    Devlin, Sam ; Cowling, Peter I. ; Kudenko, Daniel ; Goumagias, Nikolaos ; Nucciareli, Alberto ; Cabras, Ignazio ; Fernandes, Kiran Jude ; Feng Li

  • Author_Institution
    Univ. of York, York, UK
  • fYear
    2014
  • fDate
    26-29 Aug. 2014
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    Game Intelligence is knowledge gained by the player or by analysing the data players generate by playing digital games. Serious games for education, raising public awarenesss or changing the players´ behaviour are well established and have provided Game Intelligence for decades [1]. However, more recently a trend has begun, inspired by the success of FoldIt [2], [3], of developing games for scientific discovery. These games lower the barrier of entry to complex scientific topics, allowing gamers to contribute to cutting edge research. We argue that this approach is currently underutilized and explore a vision where these games have wider impact. Furthermore, we will discuss the potential of extracting Game Intelligence from games designed originally for entertainment, potentially making all games into scientific discovery games.
  • Keywords
    serious games (computing); digital games; educational games; game development; game intelligence; scientific discovery games; serious games; Computational modeling; Games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2014 IEEE Conference on
  • Conference_Location
    Dortmund
  • Type

    conf

  • DOI
    10.1109/CIG.2014.6932917
  • Filename
    6932917