DocumentCode :
1304529
Title :
Circular reasoning
Author :
Glassner, Andrew
Author_Institution :
Microsoft Res., USA
Volume :
18
Issue :
2
fYear :
1998
Firstpage :
104
Lastpage :
108
Abstract :
The author discusses two interesting relationships between circles and lines. There should be a computer graphics application that can use the first topic to run faster or better. The second topic is Ptolemy´s Theorem, which is a generalization of the triangle inequality. The author shows how it can be used to derive the angle addition formulas. He considers how Ptolemy´s Theorem can be used to prove that Snell´s Law and Fermat´s Principle of Least Time both lead to the same geometry of refraction
Keywords :
computational geometry; computer graphics; Principle of Least Time; Ptolemy Theorem; Snell Law; angle addition formulas; circles; circular reasoning; computer graphics; geometry; lines; refraction; triangle inequality; Bars; Books; Earth; Geometry; Graphics; Marine vehicles; Moon; Orbits; Planets;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.656793
Filename :
656793
Link To Document :
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