DocumentCode
1304794
Title
Modeling the world-how it´s blocked out on the Web
Author
Fishwick, Paul A.
Author_Institution
Comput. & Inf. Sci. & Eng., Florida Univ., FL, USA
Volume
19
Issue
1
fYear
2000
Firstpage
6
Lastpage
10
Abstract
Placing bets on one technology over another is risky; however, there are some guiding lights. The Web is here to stay. It offers a way of sharing and presenting multimedia information to a worldwide set of interactive participants. Therefore, any technology tied to the Web´s development is likely to change modeling and simulation. The tremendous interest in Java for doing simulation has taken a firm hold within the simulation field. Apart from being a good programming language, its future is intrinsically bound to the coding and interaction within a browser. VRML, and its X3D successor, represent the future of 3D immersing environments on the Web. Model handles and their accompanying object groups will remain invisible unless requested by those with a modeling bent. The modeling approach presented takes a substantial departure from existing approaches. That is the modeling environment and the object environment merge seamlessly into a single environment. There isn´t a difference between a circle and a house, or a sphere and a teapot, Furthermore, objects can take on any role. This frees the modeler to choose whatever metaphor agreed upon by a certain community. There is no single syntax or structure for modeling. Modeling is both an art and a science; the realization that all objects can play roles takes us back to childhood. The Rube modeling environment is being built in the hope that by making all objects virtual we can return to free-form modeling of every kind
Keywords
Java; digital simulation; information resources; object-oriented programming; virtual reality; 3D immersing environments; Java; Rube modeling environment; VRML; World Wide Web; X3D; browser; free-form modeling; interactive participants; metaphor; modeling approach; multimedia information; object environment; object groups; programming language; simulation; virtual objects; Chaos; Displays; Eyes; Horses; IP networks; Ink; Painting; Personal digital assistants; Printing; Web sites;
fLanguage
English
Journal_Title
Potentials, IEEE
Publisher
ieee
ISSN
0278-6648
Type
jour
DOI
10.1109/45.825633
Filename
825633
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