DocumentCode
1305273
Title
Real-time display of virtual humans: levels of details and impostors
Author
Aubel, Amaury ; Boulic, Ronan ; Thalmann, Daniel
Author_Institution
Comput. Graphics Lab., Swiss Fed. Inst. of Technol., Lausanne, Switzerland
Volume
10
Issue
2
fYear
2000
fDate
3/1/2000 12:00:00 AM
Firstpage
207
Lastpage
217
Abstract
Rendering and animating in real-time a multitude of articulated characters presents a real challenge, and few hardware systems are up to the task. Up to now, little research has been conducted to tackle the issue of real-time rendering of numerous virtual humans. This paper presents a hardware-independent technique that improves the display rate of animated characters by acting on the sole geometric and rendering information. We first review the acceleration techniques traditionally in use in computer graphics and highlight their suitability to articulated characters. We then show how impostors can be used to render virtual humans. We introduce concrete case studies that demonstrate the effectiveness of our approach. Finally, we tackle the visibility issue
Keywords
computer animation; real-time systems; rendering (computer graphics); virtual reality; acceleration techniques; animated characters; articulated characters; computer graphics; detail levels; display rate; geometric information; hardware systems; hardware-independent technique; impostors; real-time animation; real-time display; real-time rendering; rendering information; virtual humans; virtual reality; visibility; Acceleration; Animation; Application software; Displays; Graphics; Hardware; Humans; Rendering (computer graphics); Skin; Virtual reality;
fLanguage
English
Journal_Title
Circuits and Systems for Video Technology, IEEE Transactions on
Publisher
ieee
ISSN
1051-8215
Type
jour
DOI
10.1109/76.825720
Filename
825720
Link To Document