• DocumentCode
    1305273
  • Title

    Real-time display of virtual humans: levels of details and impostors

  • Author

    Aubel, Amaury ; Boulic, Ronan ; Thalmann, Daniel

  • Author_Institution
    Comput. Graphics Lab., Swiss Fed. Inst. of Technol., Lausanne, Switzerland
  • Volume
    10
  • Issue
    2
  • fYear
    2000
  • fDate
    3/1/2000 12:00:00 AM
  • Firstpage
    207
  • Lastpage
    217
  • Abstract
    Rendering and animating in real-time a multitude of articulated characters presents a real challenge, and few hardware systems are up to the task. Up to now, little research has been conducted to tackle the issue of real-time rendering of numerous virtual humans. This paper presents a hardware-independent technique that improves the display rate of animated characters by acting on the sole geometric and rendering information. We first review the acceleration techniques traditionally in use in computer graphics and highlight their suitability to articulated characters. We then show how impostors can be used to render virtual humans. We introduce concrete case studies that demonstrate the effectiveness of our approach. Finally, we tackle the visibility issue
  • Keywords
    computer animation; real-time systems; rendering (computer graphics); virtual reality; acceleration techniques; animated characters; articulated characters; computer graphics; detail levels; display rate; geometric information; hardware systems; hardware-independent technique; impostors; real-time animation; real-time display; real-time rendering; rendering information; virtual humans; virtual reality; visibility; Acceleration; Animation; Application software; Displays; Graphics; Hardware; Humans; Rendering (computer graphics); Skin; Virtual reality;
  • fLanguage
    English
  • Journal_Title
    Circuits and Systems for Video Technology, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1051-8215
  • Type

    jour

  • DOI
    10.1109/76.825720
  • Filename
    825720