DocumentCode
1308
Title
Beyond Minecraft: Facilitating Computational Thinking through Modeling and Programming in 3D
Author
Repenning, Alexander ; Webb, David C. ; Brand, Christoph ; Gluck, Fred ; Grover, Ryan ; Miller, Steven ; Nickerson, Hilarie ; Muyang Song
Author_Institution
Univ. of Colorado, Boulder, CO, USA
Volume
34
Issue
3
fYear
2014
fDate
May-June 2014
Firstpage
68
Lastpage
71
Abstract
Visual programming in 3D sounds much more appealing than programming in 2D, but what are its benefits? Here, University of Colorado Boulder educators discuss the differences between 2D and 3D regarding three concepts connecting computer graphics to computer science education: ownership, spatial thinking, and syntonicity.
Keywords
computer games; solid modelling; visual programming; 3D modelling; 3D programming; Minecraft; University of Colorado Boulder educators; computational thinking; computer graphics; computer science education; ownership; spatial thinking; syntonicity; visual programming; Computational modeling; Educational institutions; Games; Programming profession; Solid modeling; Three-dimensional displays; 3D design; 3D programming; AgentCubes; AgentSheets; Computational modeling; Educational institutions; Games; Programming profession; Solid modeling; Three-dimensional displays; computational thinking; computer graphics; computer programming; computer science education; conversational programming; graphics; spatial thinking; syntonicity;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2014.46
Filename
6813968
Link To Document