DocumentCode
131047
Title
Global illumination for Augmented Reality on mobile phones
Author
Csongei, Michael ; Liem Hoang ; Sandor, Christian ; Yong Beom Lee
Author_Institution
Magic Vision Lab., Univ. of South Australia, Adelaide, SA, Australia
fYear
2014
fDate
March 29 2014-April 2 2014
Firstpage
69
Lastpage
70
Abstract
The goal of our work is to create highly realistic graphics for Augmented Reality on mobile phones. One of the greatest challenges for this is to provide realistic lighting of the virtual objects that matches the real world lighting. This becomes even more difficult with the limited capabilities of mobile phone GPUs. Our approach differs in the following important aspects compared to previous attempts: (1) most have relied on rasterizer approaches, while our approach is based on raytracing; (2) we perform distributed rendering in order to address the limited mobile GPU capabilities; (3) we use image-based lighting from a pre-captured panorama to incorporate real world lighting. We utilize two markers: one for object tracking and one for registering the panorama. Our initial results are encouraging, as the visual quality resembles real objects and also the reference renderings which were created offline. However, we still need to validate our approach in human subject studies, especially with regards to the trade-off between latency of remote rendering and visual quality.
Keywords
augmented reality; mobile computing; rendering (computer graphics); GPU; augmented reality; distributed rendering; global illumination; highly realistic graphics; image-based lighting; mobile phones; real world lighting; virtual objects; Augmented reality; Image color analysis; Lighting; Mobile handsets; Prototypes; Rendering (computer graphics); Visualization; H.1.2. [Information Systems]: Models and Principles — [Human factors]; H.5.1. [Information Interfaces and Presentation]: Multimedia Information Systems — [Artificial, augmented and virtual realities]; I.3.2. [Computer Graphics]: Graphics Systems — [Distributed/Networked Graphics];
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality (VR), 2014 iEEE
Conference_Location
Minneapolis, MN
Type
conf
DOI
10.1109/VR.2014.6802055
Filename
6802055
Link To Document