DocumentCode
131054
Title
Audio-visual attractors for capturing attention to the screens when walking in CAVE systems
Author
Grani, F. ; Argelaguet, F. ; Gouranton, V. ; Badawi, M. ; Gaugne, R. ; Serafin, S. ; Lecuyer, A.
fYear
2014
fDate
March 29 2014-April 2 2014
Firstpage
75
Lastpage
76
Abstract
In four-sided CAVE-like VR systems, the absence of the rear wall has been shown to decrease the level of immersion and can introduce breaks in presence. With this experiment we analyse how user attention is diverted while physically walking in a virtual environment, when audio and/or visual attractors are present. Key features of the experiment are the fact that auditory feedback was delivered through binaural audio rendering dependent on the user´s head position and orientation and that the four-sided CAVE used for the experiment allowed users to walk up to 9m in straight line. In the experiment we analysed how different “attractors” (audio and/or visual, static or dynamic) modify the user´s attention. Results of the experiment show that audio-visual attractors are the most efficient attractors in order to keep the user´s attention toward the inside of the CAVE.
Keywords
audio user interfaces; audio-visual systems; gait analysis; rendering (computer graphics); virtual reality; audio-visual attractors; auditory feedback; binaural audio rendering; four-sided CAVE-like VR systems; rear wall; screen attention; user attention; user head position; user´s attention; virtual environment; Agricultural machinery; Analysis of variance; Legged locomotion; Rendering (computer graphics); Virtual environments; Visualization; 3-D audio; Audio user interfaces; head-related transfer function; multimodality; navigation; virtual auditory space; virtual environments; virtual reality; walking;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality (VR), 2014 iEEE
Conference_Location
Minneapolis, MN
Type
conf
DOI
10.1109/VR.2014.6802058
Filename
6802058
Link To Document