• DocumentCode
    131083
  • Title

    Reflectance and light source estimation for indoor AR Applications

  • Author

    Plopski, Alexander ; Mashita, Tomohiro ; Kiyokawa, Kiyoshi ; Takemura, Hiroshi

  • fYear
    2014
  • fDate
    March 29 2014-April 2 2014
  • Firstpage
    103
  • Lastpage
    104
  • Abstract
    We present an approach which enables real-time augmentation of an environment composed of materials with different texture and reflectance properties without the need of application-specific hardware or extensive preparation. Our solution uses a set of RGB images of a reconstructed model to optimize the reflectance parameters and light location. Each image is decomposed into its specular and diffuse components and we estimate the location of multiple light sources from specular highlights. The environment is stored in a voxel grid and we optimize the reflectance properties and colour of each voxel through inverse rendering. We verify our approach with a simulated environment and present results from a corresponding reconstructed environment.
  • Keywords
    augmented reality; image colour analysis; image reconstruction; indoor environment; light sources; optimisation; reflectivity; rendering (computer graphics); RGB images; diffuse components; image decomposition; indoor AR Applications; inverse rendering; light location; light source estimation; location estimate; material texture; real-time environment augmentation; reflectance parameter optimization; reflectance properties; specular components; specular highlights; voxel grid; Estimation; Image color analysis; Light sources; Lighting; Materials; Optimization; Real-time systems; Augmented reality; computer vision; global illumination; visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality (VR), 2014 iEEE
  • Conference_Location
    Minneapolis, MN
  • Type

    conf

  • DOI
    10.1109/VR.2014.6802072
  • Filename
    6802072