Title :
Reflectance and light source estimation for indoor AR Applications
Author :
Plopski, Alexander ; Mashita, Tomohiro ; Kiyokawa, Kiyoshi ; Takemura, Hiroshi
fDate :
March 29 2014-April 2 2014
Abstract :
We present an approach which enables real-time augmentation of an environment composed of materials with different texture and reflectance properties without the need of application-specific hardware or extensive preparation. Our solution uses a set of RGB images of a reconstructed model to optimize the reflectance parameters and light location. Each image is decomposed into its specular and diffuse components and we estimate the location of multiple light sources from specular highlights. The environment is stored in a voxel grid and we optimize the reflectance properties and colour of each voxel through inverse rendering. We verify our approach with a simulated environment and present results from a corresponding reconstructed environment.
Keywords :
augmented reality; image colour analysis; image reconstruction; indoor environment; light sources; optimisation; reflectivity; rendering (computer graphics); RGB images; diffuse components; image decomposition; indoor AR Applications; inverse rendering; light location; light source estimation; location estimate; material texture; real-time environment augmentation; reflectance parameter optimization; reflectance properties; specular components; specular highlights; voxel grid; Estimation; Image color analysis; Light sources; Lighting; Materials; Optimization; Real-time systems; Augmented reality; computer vision; global illumination; visualization;
Conference_Titel :
Virtual Reality (VR), 2014 iEEE
Conference_Location :
Minneapolis, MN
DOI :
10.1109/VR.2014.6802072