Title :
Assessing exertions: How an increased level of immersion unwittingly leads to more natural behavior
Author :
Ponto, Kevin ; Chen, K. ; Tredinnick, Ross ; Radwin, Robert G.
Author_Institution :
Univ. of Wisconsin, Madison, WI, USA
fDate :
March 29 2014-April 2 2014
Abstract :
This paper utilizes muscle exertions as a means to affect and study the behavior of participants in a virtual environment. Participants performed a simple lifting task both physically using an actual weight and virtually. In the virtual environment participants were presented with two different types of virtual presentation methods, one in which the weights were shown as a 3D model in the Immersive Visuals scenario and one in which the weights were shown as a simple line in the bland scenario. In the virtual scenarios, the object is only lifted when the participant´s muscle activity, measured by surface EMG, exceeds a calibrated minimum level as described in previous literature. We found that while participants were able to perceive the difference for various weights both physically and virtually, we found no significant differences in the perceived efforts between the presentation methods. However, while the participants subjectively indicated that their effort was the same for each of these presentation methods, we found significant differences in the muscle activity between the two virtual presentation methods. For all primary mover muscle groups and weights, the more immersive virtual presentation method led to exertions that were much more approximate to the exertions used for the physical weights.
Keywords :
electromyography; human computer interaction; user interfaces; virtual reality; 3D model; immersion level; immersive visuals scenario; muscle exertion assessment; participant muscle activity; physical weights; primary mover muscle groups; surface EMG; virtual environment participants; virtual presentation methods; Atmospheric measurements; Electromyography; Muscles; Particle measurements; Three-dimensional displays; Virtual environments; Visualization; H.5.2 [Information Interfaces and Presentation]: User Interfaces — Input devices and strategies;
Conference_Titel :
Virtual Reality (VR), 2014 iEEE
Conference_Location :
Minneapolis, MN
DOI :
10.1109/VR.2014.6802074