Title :
Simulating cooperative fire evacuation training in a virtual environment using gaming technology
Author :
Mingze Xi ; Smith, Shamus P.
Author_Institution :
Sch. of Electr. Eng. & Comput. Sci., Univ. of Newcastle, Newcastle, NSW, Australia
fDate :
March 29 2014-April 2 2014
Abstract :
Fire accidents are one of the most frequently occurring disasters leading to life and property loss. Training for fire escape skills and designing efficient building evacuation plans are increasingly important research topics. Virtual environments (VE) are widely used to support training and simulating human response under emergency situations. However, current VE based training systems have limited intelligent non-player characters (NPC) which are lacking in support of fire science knowledge. This project will introduce a hybrid method combining gaming technology, agent programming and fire science knowledge to design an evacuation training system for fire wardens. The success of using professional numerical fire simulation tool to support NPC behaviour in virtual environment will provide a new way to enhance the realism of virtual environment by using high fidelity fire data sources.
Keywords :
computer based training; computer games; emergency management; fires; object-oriented programming; software agents; virtual reality; NPC behaviour; agent programming; cooperative fire evacuation training simulation; evacuation training system; fire science knowledge; fire wardens; gaming technology; high fidelity fire data sources; nonplayer characters; professional numerical fire simulation tool; virtual environment; Computational modeling; Engines; Fires; Games; Solid modeling; Training; Virtual environments; H.5.1 [INFORMATION INTERFACES AND PRESENTATION (e.g. HCI)]: Multimedia Information Systems — Artificial, augmented and virtual realities; I.6.4 [SIMULATION AND MODELING]: SIMULATION AND MODELING — Model Validation and Analysis; J.4 [Computer Applications]: SOCIAL AND BEHAVIORAL SCIENCES — Sociology;
Conference_Titel :
Virtual Reality (VR), 2014 iEEE
Conference_Location :
Minneapolis, MN
DOI :
10.1109/VR.2014.6802090