DocumentCode :
131136
Title :
Particle dreams in spherical harmonics
Author :
Sandin, Dan ; Kooima, Robert ; Spiegel, Laurie ; DeFanti, Tom
Author_Institution :
Univ. of Illinois at Chicago, Chicago, IL, USA
fYear :
2014
fDate :
March 29 2014-April 2 2014
Firstpage :
155
Lastpage :
155
Abstract :
Summary form only given. In this virtual-reality art installation - a mathematical play space - the viewer-participant creates an immersive visual and sonic experience. It is based on the mathematical and physical simulation of over one million particles with momentum and elastic reflection in an environment with gravity. The final scene has a realistic rendering of water with reflections and lighting based on spherical harmonics. Sound components are triggered and modified by the user and particle interaction. The application was originally developed using a CUDA particle system running within Thumb, a virtual-reality framework developed by Robert Kooima. It is now being ported to CalVR, developed by researchers at the California Institute for Telecommunications and Information Technology (Calit2) Qualcomm Institute at University of California, San Diego.
Keywords :
art; rendering (computer graphics); virtual reality; CUDA particle system; California Institute for Telecommunications and Information Technology; University of California; compute unified device architecture; elastic reflection; immersive visual experience; lighting; momentum reflection; particle interaction; realistic rendering; sonic experience; sound components; spherical harmonics; virtual reality art installation; Abstracts; Art; Educational institutions; Harmonic analysis; Reflection; Virtual reality; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality (VR), 2014 iEEE
Conference_Location :
Minneapolis, MN
Type :
conf
DOI :
10.1109/VR.2014.6802098
Filename :
6802098
Link To Document :
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