DocumentCode :
131153
Title :
MUSE: Understanding traditional dances
Author :
Khan, Mahrukh
Author_Institution :
Northwestern Univ. in Qatar, Al Rayyan, Qatar
fYear :
2014
fDate :
March 29 2014-April 2 2014
Firstpage :
173
Lastpage :
174
Abstract :
This demo encapsulates the possible manifestation of Middle Eastern indigenous dance, Al Ardha, in the form of a serious gaming environment. The presentation also illustrates the interconnection and possible transformation of Intangible Cultural Heritage (ICH) content, such as traditional dances, into a digital kinesthetic learning system. The system is called Mimicry Understanding and Safeguarding Environment (MUSE). It is designed to help museum visitors learn traditional or indigenous dances withthe help of motion-sensing technologies. MUSE is a multidisciplinary research project and is expected to analyze the intricacies of various indigenous dances, particularly the Arabic sword dance. MUSE interface is expected to facilitate museum visitors´ awareness, learning, and practice of the Al Ardha dance of the Middle Eastern region. Through its easy-to-learn and user-friendly interface, MUSE can facilitate and foster playfulness and user engagement to enhance the experience of museum visitors.
Keywords :
history; human computer interaction; museums; serious games (computing); virtual reality; Al Ardha dance; Arabic sword dance; ICH content; MUSE interface; Middle Eastern indigenous dance; digital kinesthetic learning system; easy-to-learn interface; intangible cultural heritage content; mimicry understanding and safeguarding environment; motion-sensing technologies; museum visitor awareness; museum visitor learning; playfulness; serious gaming environment; traditional dances; user engagement; user-friendly interface; Avatars; Computers; Cultural differences; Prototypes; Sensors; Three-dimensional displays; Videos; Augmented Reality; Cultural Dances; Cultural Studies; Culture; Digital Humanities; Heritage; Intangible Cultural Heritage; Motion Sensing; Virtual Museums; Virtual Reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality (VR), 2014 iEEE
Conference_Location :
Minneapolis, MN
Type :
conf
DOI :
10.1109/VR.2014.6802107
Filename :
6802107
Link To Document :
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