DocumentCode :
131163
Title :
Automatic acquisition and animation of virtual avatars
Author :
Shapiro, Amir ; Feng, Andrew ; Ruizhe Wang ; Medioni, Gerard ; Bolas, Mark ; Suma, Evan A.
Author_Institution :
Inst. for Creative Technol., USC, Los Angeles, CA, USA
fYear :
2014
fDate :
March 29 2014-April 2 2014
Firstpage :
185
Lastpage :
186
Abstract :
The USC Institute for Creative Technologies will demonstrate a pipline for automatic reconstruction and animation of lifelike 3D avatars acquired by rotating the user´s body in front of a single Microsoft Kinect sensor. Based on a fusion of state-of-the-art techniques in computer vision, graphics, and animation, this approach can produce a fully rigged character model suitable for real-time virtual environments in less than four minutes.
Keywords :
avatars; computer animation; computer vision; Microsoft Kinect sensor; USC Institute for Creative Technologies; automatic virtual avatar acquisition; automatic virtual avatar animation; automatic virtual avatar reconstruction; computer graphics; computer vision; fully-rigged character model; lifelike 3D avatars; real-time virtual environments; user body rotation; Animation; Avatars; Computational modeling; Educational institutions; Skeleton; Solid modeling; Three-dimensional displays; Avatars; animation; depth sensors; reconstruction;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality (VR), 2014 iEEE
Conference_Location :
Minneapolis, MN
Type :
conf
DOI :
10.1109/VR.2014.6802113
Filename :
6802113
Link To Document :
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