• DocumentCode
    1312362
  • Title

    Human Computation in Visualization: Using Purpose Driven Games for Robust Evaluation of Visualization Algorithms

  • Author

    Ahmed, Nafees ; Zheng, Ziyi ; Mueller, Klaus

  • Author_Institution
    Comput. Sci. Dept., Stony Brook Univ., Stony Brook, NY, USA
  • Volume
    18
  • Issue
    12
  • fYear
    2012
  • Firstpage
    2104
  • Lastpage
    2113
  • Abstract
    Due to the inherent characteristics of the visualization process, most of the problems in this field have strong ties with human cognition and perception. This makes the human brain and sensory system the only truly appropriate evaluation platform for evaluating and fine-tuning a new visualization method or paradigm. However, getting humans to volunteer for these purposes has always been a significant obstacle, and thus this phase of the development process has traditionally formed a bottleneck, slowing down progress in visualization research. We propose to take advantage of the newly emerging field of Human Computation (HC) to overcome these challenges. HC promotes the idea that rather than considering humans as users of the computational system, they can be made part of a hybrid computational loop consisting of traditional computation resources and the human brain and sensory system. This approach is particularly successful in cases where part of the computational problem is considered intractable using known computer algorithms but is trivial to common sense human knowledge. In this paper, we focus on HC from the perspective of solving visualization problems and also outline a framework by which humans can be easily seduced to volunteer their HC resources. We introduce a purpose-driven game titled “Disguise” which serves as a prototypical example for how the evaluation of visualization algorithms can be mapped into a fun and addicting activity, allowing this task to be accomplished in an extensive yet cost effective way. Finally, we sketch out a framework that transcends from the pure evaluation of existing visualization methods to the design of a new one.
  • Keywords
    computer games; data visualisation; human computer interaction; Disguise; HC; human brain; human cognition; human computation; human perception; hybrid computational loop; purpose driven games; sensory system; visualization algorithm robust evaluation; Color; Computation theory; Decision support systems; Games; Handheld computers; Human factors; Human computation; color blending; evaluation; perception;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2012.234
  • Filename
    6327215