• DocumentCode
    131278
  • Title

    Dynamic difficulty adjustment in games by using an interactive self-organizing architecture

  • Author

    Ebrahimi, Amir ; Akbarzadeh-T, Mohammad-R

  • Author_Institution
    Dept. of Comput. Eng., Islamic Azad Univ., Mashhad, Iran
  • fYear
    2014
  • fDate
    4-6 Feb. 2014
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    If difficulty level of a game does not match player´s skills, the game could be frustrating or disappointing. In this paper we propose a self-organizing system (SOS) to adjust difficulty level of games. For this purpose, we use Artificial Neural Network and Interactive Evolutionary Algorithms to evolve Non-Player Characters (NPCs), and focus on player´s hidden responses to determine fitness of the system. Results show that the proposed interactive SOS can adapt itself with different level of skills.
  • Keywords
    computer games; evolutionary computation; neural nets; NPC; SOS; artificial neural network; dynamic difficulty adjustment; games; interactive evolutionary algorithms; interactive self-organizing architecture; nonplayer characters; player hidden response; self-organizing system; Biological cells; Biological neural networks; Computer architecture; Evolutionary computation; Games; Microprocessors; CoOperative Coevolution; Interactive Evolutionary Algorithm; Non-Player Character; Self Organizng System;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Systems (ICIS), 2014 Iranian Conference on
  • Conference_Location
    Bam
  • Print_ISBN
    978-1-4799-3350-1
  • Type

    conf

  • DOI
    10.1109/IranianCIS.2014.6802557
  • Filename
    6802557