DocumentCode
131278
Title
Dynamic difficulty adjustment in games by using an interactive self-organizing architecture
Author
Ebrahimi, Amir ; Akbarzadeh-T, Mohammad-R
Author_Institution
Dept. of Comput. Eng., Islamic Azad Univ., Mashhad, Iran
fYear
2014
fDate
4-6 Feb. 2014
Firstpage
1
Lastpage
6
Abstract
If difficulty level of a game does not match player´s skills, the game could be frustrating or disappointing. In this paper we propose a self-organizing system (SOS) to adjust difficulty level of games. For this purpose, we use Artificial Neural Network and Interactive Evolutionary Algorithms to evolve Non-Player Characters (NPCs), and focus on player´s hidden responses to determine fitness of the system. Results show that the proposed interactive SOS can adapt itself with different level of skills.
Keywords
computer games; evolutionary computation; neural nets; NPC; SOS; artificial neural network; dynamic difficulty adjustment; games; interactive evolutionary algorithms; interactive self-organizing architecture; nonplayer characters; player hidden response; self-organizing system; Biological cells; Biological neural networks; Computer architecture; Evolutionary computation; Games; Microprocessors; CoOperative Coevolution; Interactive Evolutionary Algorithm; Non-Player Character; Self Organizng System;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Systems (ICIS), 2014 Iranian Conference on
Conference_Location
Bam
Print_ISBN
978-1-4799-3350-1
Type
conf
DOI
10.1109/IranianCIS.2014.6802557
Filename
6802557
Link To Document