DocumentCode :
1314059
Title :
Interactive virtual reality in simulations: exploring lag time
Author :
Taylor, Valerie E. ; Chen, Jian ; Disz, Terrence L. ; Papka, Michael E. ; Stevens, Rick
Author_Institution :
Northwestern Univ., Evanston, IL, USA
Volume :
3
Issue :
4
fYear :
1996
Firstpage :
46
Lastpage :
54
Abstract :
When coupling supercomputer simulations to “virtual reality” for real time interactive visualization, the critical performance metric is the end to end lag time in system response. Measuring the simulation, tracking, rendering, network, and synchronization components of lag time shows the feasibility of coupling supercomputers with virtual environments for some applications. For others, simulation time makes interactivity difficult. The article analyzes the components of lag for four applications that use virtual environments: Monte-a simple application to calculate π using a parallel Monte Carlo algorithm; Automotive Disk Brake-uses a parallel finite element code to allow users to design and analyze an automotive disk braking system under different conditions; BoilerMaker-lets users design and analyze the placement of pollution control system injectors in boilers and incinerators; Calvin (Collaborative Architectural Layout Via Immersive Navigation)-allows people at different sites to work collaboratively on the design and viewing of architectural spaces
Keywords :
Monte Carlo methods; architectural CAD; automobiles; digital simulation; finite element analysis; interactive systems; parallel algorithms; parallel machines; pollution control; real-time systems; virtual reality; Automotive Disk Brake; BoilerMaker; Calvin; Collaborative Architectural Layout Via Immersive Navigation; Monte; architectural spaces; automotive disk braking system; boilers; critical performance metric; end to end lag time; incinerators; interactive virtual reality; parallel Monte Carlo algorithm; parallel finite element code; pollution control system injectors; real time interactive visualization; rendering; simulation time; supercomputer simulations; synchronization components; system response; virtual environments; Algorithm design and analysis; Automotive engineering; Collaborative work; Measurement; Real time systems; Supercomputers; Time factors; Virtual environment; Virtual reality; Visualization;
fLanguage :
English
Journal_Title :
Computational Science & Engineering, IEEE
Publisher :
ieee
ISSN :
1070-9924
Type :
jour
DOI :
10.1109/99.556512
Filename :
556512
Link To Document :
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