• DocumentCode
    1314059
  • Title

    Interactive virtual reality in simulations: exploring lag time

  • Author

    Taylor, Valerie E. ; Chen, Jian ; Disz, Terrence L. ; Papka, Michael E. ; Stevens, Rick

  • Author_Institution
    Northwestern Univ., Evanston, IL, USA
  • Volume
    3
  • Issue
    4
  • fYear
    1996
  • Firstpage
    46
  • Lastpage
    54
  • Abstract
    When coupling supercomputer simulations to “virtual reality” for real time interactive visualization, the critical performance metric is the end to end lag time in system response. Measuring the simulation, tracking, rendering, network, and synchronization components of lag time shows the feasibility of coupling supercomputers with virtual environments for some applications. For others, simulation time makes interactivity difficult. The article analyzes the components of lag for four applications that use virtual environments: Monte-a simple application to calculate π using a parallel Monte Carlo algorithm; Automotive Disk Brake-uses a parallel finite element code to allow users to design and analyze an automotive disk braking system under different conditions; BoilerMaker-lets users design and analyze the placement of pollution control system injectors in boilers and incinerators; Calvin (Collaborative Architectural Layout Via Immersive Navigation)-allows people at different sites to work collaboratively on the design and viewing of architectural spaces
  • Keywords
    Monte Carlo methods; architectural CAD; automobiles; digital simulation; finite element analysis; interactive systems; parallel algorithms; parallel machines; pollution control; real-time systems; virtual reality; Automotive Disk Brake; BoilerMaker; Calvin; Collaborative Architectural Layout Via Immersive Navigation; Monte; architectural spaces; automotive disk braking system; boilers; critical performance metric; end to end lag time; incinerators; interactive virtual reality; parallel Monte Carlo algorithm; parallel finite element code; pollution control system injectors; real time interactive visualization; rendering; simulation time; supercomputer simulations; synchronization components; system response; virtual environments; Algorithm design and analysis; Automotive engineering; Collaborative work; Measurement; Real time systems; Supercomputers; Time factors; Virtual environment; Virtual reality; Visualization;
  • fLanguage
    English
  • Journal_Title
    Computational Science & Engineering, IEEE
  • Publisher
    ieee
  • ISSN
    1070-9924
  • Type

    jour

  • DOI
    10.1109/99.556512
  • Filename
    556512