DocumentCode
131523
Title
The legal/juridical space of computer games: From intellectual property to intellectual freedom
Author
Losavio, Joseph D. ; Losavio, Michael M.
Author_Institution
Sch. of Adv. Int. Studies, Johns Hopkins Univ., Washington, DC, USA
fYear
2014
fDate
28-30 July 2014
Firstpage
1
Lastpage
8
Abstract
Computer games may seem mere entertainments, but they are a multi-billion dollar global business of multi-media stories that, beyond entertainment, teach, edify and offend. As with their predecessors - stories, poetry, song, books, cinema and video - the art, politics and business of their creation and commerce have substantial impact in the modern world. In response, the laws of modernity impact computer games. We examine how computer gaming is engaged in the transnational legal regime of intellectual property, personal and state rights and intellectual freedom.
Keywords
computer games; industrial property; law; computer games; computer gaming; intellectual freedom; intellectual property; juridical space; legal space; multibillion dollar global business; multimedia stories; personal rights; state rights; transnational legal regime; Business; Computers; Games; Intellectual property; Law; Speech; WIPO; computer game; human rights; juridical; law; legal; transnational; videogame;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES), 2014
Conference_Location
Louisville, KY
Print_ISBN
978-1-4799-5853-5
Type
conf
DOI
10.1109/CGames.2014.6934141
Filename
6934141
Link To Document