• DocumentCode
    131525
  • Title

    Linguistic implementations in computer game and virtual world design

  • Author

    Losavio, Antonio ; Polyakova, Svetlana ; Hayden, Theresa ; Losavio, Michael

  • Author_Institution
    Dept. of Modern & Classical Languages, Univ. of Kentucky Lexington, Lexington, KY, USA
  • fYear
    2014
  • fDate
    28-30 July 2014
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    Computer gaming is a rich multimedia environment that players experience across the human sensorium. Game design uses linguistic engagement to enhance and expand that experience. Linguistics offers a variety of services and benefits to computer gaming, from successful commercial localization of games to enhanced engagement, immersion and authenticity of the game play. We examine linguistic applications in computer gaming and the cross- cultural/cross-language artifacts produced.
  • Keywords
    computer games; linguistics; virtual reality; computer game; cross-cultural artifacts; cross-language artifacts; game play authenticity; game play engagement; game play immersion; human sensorium; linguistic applications; linguistic engagement; linguistic implementation; multimedia environment; virtual world design; Computers; Context; Cultural differences; Educational institutions; Games; Media; Pragmatics; authenticity; computer game; context; immersion; linguistics; localization; translation; virtual world;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES), 2014
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4799-5853-5
  • Type

    conf

  • DOI
    10.1109/CGames.2014.6934142
  • Filename
    6934142