DocumentCode
131525
Title
Linguistic implementations in computer game and virtual world design
Author
Losavio, Antonio ; Polyakova, Svetlana ; Hayden, Theresa ; Losavio, Michael
Author_Institution
Dept. of Modern & Classical Languages, Univ. of Kentucky Lexington, Lexington, KY, USA
fYear
2014
fDate
28-30 July 2014
Firstpage
1
Lastpage
4
Abstract
Computer gaming is a rich multimedia environment that players experience across the human sensorium. Game design uses linguistic engagement to enhance and expand that experience. Linguistics offers a variety of services and benefits to computer gaming, from successful commercial localization of games to enhanced engagement, immersion and authenticity of the game play. We examine linguistic applications in computer gaming and the cross- cultural/cross-language artifacts produced.
Keywords
computer games; linguistics; virtual reality; computer game; cross-cultural artifacts; cross-language artifacts; game play authenticity; game play engagement; game play immersion; human sensorium; linguistic applications; linguistic engagement; linguistic implementation; multimedia environment; virtual world design; Computers; Context; Cultural differences; Educational institutions; Games; Media; Pragmatics; authenticity; computer game; context; immersion; linguistics; localization; translation; virtual world;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES), 2014
Conference_Location
Louisville, KY
Print_ISBN
978-1-4799-5853-5
Type
conf
DOI
10.1109/CGames.2014.6934142
Filename
6934142
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