DocumentCode :
131527
Title :
Quantifying software development: Applying mobile monetization techniques to your software development process
Author :
Ketola, Tom
Author_Institution :
LyteShot, Inc., Chicago, IL, USA
fYear :
2014
fDate :
28-30 July 2014
Firstpage :
1
Lastpage :
4
Abstract :
There are many well defined factors and metrics for the monetization of mobile free to play games, as well as direct solutions and strategies to increase such metrics. Technology and market changes have allowed us to provide software to our customers digitally, which has predicated a shift over to a live service model of development, and business methods emphasizing a minimum viable product followed by incremental changes based on customer responses to our product. Software development methodologies themselves have traditionally been measured only against their costs in development. The same methods that have driven changes in the business models for software development can now be applied to software development methodologies so that architecture decisions can be measured against future revenue in a consistent fashion. This paper presents an example of how such measurements can be made and applied.
Keywords :
computer games; mobile computing; software engineering; architecture decision; business methods; customer responses; mobile free to play games; mobile monetization techniques; service model of development; software development methodology; software development process; Business; Computer architecture; Games; Mobile communication; Software; Software measurement; mobile; monetization; software cost estimation; software design pattern;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES), 2014
Conference_Location :
Louisville, KY
Print_ISBN :
978-1-4799-5853-5
Type :
conf
DOI :
10.1109/CGames.2014.6934143
Filename :
6934143
Link To Document :
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