• DocumentCode
    131530
  • Title

    Semi-autonomous digitization of real-world environments

  • Author

    Shashkov, Mikhail M. ; Nguyen, Connie S. ; Yepez, Mario ; Hess-Flores, Mauricio ; Joy, Kenneth I.

  • Author_Institution
    Inst. for Data Anal. & Visualization, Univ. of California, Davis, Davis, CA, USA
  • fYear
    2014
  • fDate
    28-30 July 2014
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    In recent years, the computational power and graphics capabilities of our computers and gaming consoles has advanced to the point that we can render photo-realistic realworld environments in real-time. This capability has been utilized to make immersive games, serious games, and simulations. While computers and consoles are affordable for the consumer, the technology used to scan environments can be too expensive or time-consuming for most developers. In this paper, we seek to find a viable low-cost alternative to these expensive technologies by analyzing the efficacy of cheap hardware (Kinect and personal cameras), computer vision algorithms (KinectFusion and structure-from-motion), and post-processing tools (MeshLab) in the context of a popular free game engine, Unity. Our results demonstrate workflows that are viable for the needs of many developers.
  • Keywords
    computer vision; realistic images; rendering (computer graphics); serious games (computing); KinectFusion; MeshLab; Unity; computational power; computer vision algorithms; free game engine; gaming consoles; graphics capability; immersive games; personal cameras; photorealistic realworld environments; post-processing tools; real-world environments; semiautonomous digitization; serious games; structure-from-motion; Cameras; Computer vision; Games; Image reconstruction; Indoor environments; Real-time systems; Three-dimensional displays; Kinect; Unity; multi-view reconstruction; real-worldenvironments; structure-from-motion;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES), 2014
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4799-5853-5
  • Type

    conf

  • DOI
    10.1109/CGames.2014.6934145
  • Filename
    6934145