DocumentCode :
131539
Title :
The use of a digital game-based safety program for ATV operational knowledge of youthful riders
Author :
Schneider, Mark Allen ; Mazur, Joseph
Author_Institution :
Coll. of Educ., Univ. of Kentucky, Lexington, KY, USA
fYear :
2014
fDate :
28-30 July 2014
Firstpage :
1
Lastpage :
5
Abstract :
The number of serious games are on the rise while, at the same time, there is a paucity of serious game evaluations. More specifically, literature searches for “serious games” and “operational knowledge” are lacking. This paper presents results from a pilot study focused on the burgeoning problem of All-Terrain Vehicle (ATV) injuries and to what extent, if any, a digital game intervention impacts operational knowledge of a subset of stakeholders at greatest risk - youth. Preliminary results show improvements in students ATV operational knowledge in the gaming condition and inform the implementation of the larger proposed study of the gaming intervention.
Keywords :
computer aided instruction; road safety; road vehicles; serious games (computing); traffic engineering computing; ATV operational knowledge; all-terrain vehicle; digital game intervention; digital game-based safety program; gaming condition; serious games; youthful riders; Computers; Educational institutions; Games; Injuries; Safety; Training; ATV; fatalities; graphic digital game; injuries; injury prevention; operational knowledge;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES), 2014
Conference_Location :
Louisville, KY
Print_ISBN :
978-1-4799-5853-5
Type :
conf
DOI :
10.1109/CGames.2014.6934149
Filename :
6934149
Link To Document :
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