• DocumentCode
    131554
  • Title

    Curriculum design factors for constructing serious educational game: A learning objective centric approach

  • Author

    Longstreet, C. Shaun ; Cooper, Ken

  • Author_Institution
    Marquette Univ., Milwaukee, WI, USA
  • fYear
    2014
  • fDate
    28-30 July 2014
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    Educators and trainers face similar challenges in teaching specialized, rapidly evolving knowledge that often requires quick and cost-effective updates, working towards increased student time-on-task, and encouraging broad, active participation. The pedagogical potential for serious educational games to enhance the learning experience is recognized; however the development of games remains time consuming, expensive, and requiring substantial expertise from educators, game developers, and software engineers. New approaches are needed to effectively support instructors and trainers, typically experts in educational content, and enable them to rapidly and inexpensively deploy customized games. This short paper highlights the challenging and complex research issues in developing SEGs from a learning objective centric perspective, emphasizing the importance of closely establishing a connection between in-game activities and intended learning outcomes. It then presents initial work on a semi-automated, interactive approach that addresses the issue of developing a complex educational game design infrastructure for instructors.
  • Keywords
    computer aided instruction; serious games (computing); curriculum design factors; educational game design infrastructure; game construction; game development; learning experience; learning objective centric approach; learning objective centric perspective; learning outcomes; serious educational game; student participation; student time-on-task; Educational institutions; Games; Mathematics; Standards; Taxonomy; Training; curriculum; education; game development; professional development; serious games; training;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES), 2014
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4799-5853-5
  • Type

    conf

  • DOI
    10.1109/CGames.2014.6934156
  • Filename
    6934156