DocumentCode :
1326907
Title :
Using technology and innovation to simulate daily life
Author :
Macedonia, Michael
Author_Institution :
US Army Stricom, Orlando, FL, USA
Volume :
33
Issue :
4
fYear :
2000
fDate :
4/1/2000 12:00:00 AM
Firstpage :
110
Lastpage :
112
Abstract :
“The Sims” is a synthetic doll´s house embodied in a computer game. Besides topping sales charts and generating endless discussions among computer gamers, The Sims has received attention from various prestigious publications. Far more than a doll´s house, The Sims evokes comparisons to a Greek myth in which you can play the deity, manipulating the lives of unaware humans. The trouble with this model-and what makes the game so intriguing - is that, just like mortals in Greek mythology, your “Sims” (simulated people) often frustrate your plans with their own autonomy. Moreover, the game demonstrates how game development can influence computer science. The Sims achieves its success through both advanced computing technology and an understanding of its users. It brings players into the game through a combination of great technology, a believable simulation environment, a superb user interface and a fun game design, which combine to make a computer game of everyday life that is more compelling than the reality it models
Keywords :
artificial life; computer games; digital simulation; entertainment; The Sims; artificial intelligence; autonomy; computer game; computer science; daily life simulation; everyday life; fun; game design; game development; innovation; simulated people; simulation environment; synthetic doll´s house; user interface; Artificial intelligence; Computational modeling; Computer aided instruction; Computer interfaces; Computer simulation; Cost function; Graphics; Military computing; Object oriented modeling; Technological innovation;
fLanguage :
English
Journal_Title :
Computer
Publisher :
ieee
ISSN :
0018-9162
Type :
jour
DOI :
10.1109/2.839327
Filename :
839327
Link To Document :
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