• DocumentCode
    133017
  • Title

    Effects of target shape and display location on pointing performance by eye-gaze input system

  • Author

    Murata, Atsuo ; Uetsugi, Raku ; Fukunaga, Daichi

  • Author_Institution
    Grad. Sch. of Natural Sci. & Technol., Okayama Univ., Okayama, Japan
  • fYear
    2014
  • fDate
    9-12 Sept. 2014
  • Firstpage
    955
  • Lastpage
    962
  • Abstract
    This study aimed at investigating the effects of the target shape, the movement distance, the target size, and the direction of target presentation on the pointing performance using an eye-gaze input system. The target shape, the target size, the movement distance, and the direction of target presentation were within-subject experimental variables. The target shape included: diamond, circle, rectangle, and square. The direction of target presentation included eight directions: upper, lower, left, right, upper left, upper right, lower left, and lower right. As a result, the pointing time of the rectangle tended to be longer. The upper directional movement also tended to prolong the pointing time. Such results would be effective for designing an eye-gaze- input HCI (Human-Computer Interaction). Moreover, as a result of modeling the pointing time by Fitts´ modeling, it was suggested that the index of difficulty in Fitts´ modeling for the rectangle should be defined separately from the circle, the diamond, and the square.
  • Keywords
    gaze tracking; human computer interaction; Fitts modeling; display location; eye-gaze input system; eye-gaze-input HCI; human-computer interaction; movement distance; pointing performance; target shape; target size; Analysis of variance; Diamonds; Educational institutions; Human computer interaction; Mice; Shape; Usability;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    SICE Annual Conference (SICE), 2014 Proceedings of the
  • Conference_Location
    Sapporo
  • Type

    conf

  • DOI
    10.1109/SICE.2014.6935237
  • Filename
    6935237