DocumentCode
133017
Title
Effects of target shape and display location on pointing performance by eye-gaze input system
Author
Murata, Atsuo ; Uetsugi, Raku ; Fukunaga, Daichi
Author_Institution
Grad. Sch. of Natural Sci. & Technol., Okayama Univ., Okayama, Japan
fYear
2014
fDate
9-12 Sept. 2014
Firstpage
955
Lastpage
962
Abstract
This study aimed at investigating the effects of the target shape, the movement distance, the target size, and the direction of target presentation on the pointing performance using an eye-gaze input system. The target shape, the target size, the movement distance, and the direction of target presentation were within-subject experimental variables. The target shape included: diamond, circle, rectangle, and square. The direction of target presentation included eight directions: upper, lower, left, right, upper left, upper right, lower left, and lower right. As a result, the pointing time of the rectangle tended to be longer. The upper directional movement also tended to prolong the pointing time. Such results would be effective for designing an eye-gaze- input HCI (Human-Computer Interaction). Moreover, as a result of modeling the pointing time by Fitts´ modeling, it was suggested that the index of difficulty in Fitts´ modeling for the rectangle should be defined separately from the circle, the diamond, and the square.
Keywords
gaze tracking; human computer interaction; Fitts modeling; display location; eye-gaze input system; eye-gaze-input HCI; human-computer interaction; movement distance; pointing performance; target shape; target size; Analysis of variance; Diamonds; Educational institutions; Human computer interaction; Mice; Shape; Usability;
fLanguage
English
Publisher
ieee
Conference_Titel
SICE Annual Conference (SICE), 2014 Proceedings of the
Conference_Location
Sapporo
Type
conf
DOI
10.1109/SICE.2014.6935237
Filename
6935237
Link To Document