DocumentCode :
1330785
Title :
Heterogeneous Subsurface Scattering Using the Finite Element Method
Author :
Arbree, Adam ; Walter, Bruce ; Bala, Kavita
Author_Institution :
Autodesk® Corp., San Franscisco, CA, USA
Volume :
17
Issue :
7
fYear :
2011
fDate :
7/1/2011 12:00:00 AM
Firstpage :
956
Lastpage :
969
Abstract :
Materials with visually important heterogeneous subsurface scattering, including marble, skin, leaves, and minerals are common in the real world. However, general, accurate, and efficient rendering of these materials is an open problem. In this paper, we describe a finite element (FE) solution of the heterogeneous diffusion equation (DE) that solves this problem. Our algorithm is the first to use the FE method to solve the difficult problem of heterogeneous subsurface rendering. To create our algorithm, we make two contributions. First, we correct previous work and derive an accurate and complete heterogeneous diffusion formulation with two key elements: the diffusive source boundary condition (DSBC)-an accurate model of the reduced intensity (RI) source-and its associated render query function. Second, we solve this formulation accurately and efficiently using the FE method. With these contributions, we can render subsurface scattering with a simple four step algorithm. To demonstrate that our algorithm is simultaneously general, accurate, and efficient, we test its performance on a series of difficult scenes. For a wide range of materials and geometry, it produces, in minutes, images that match path traced references, that required hours.
Keywords :
finite element analysis; rendering (computer graphics); diffusive source boundary condition; finite element method; heterogeneous diffusion equation; heterogeneous subsurface rendering; heterogeneous subsurface scattering; reduced intensity source; render query function; Approximation algorithms; Approximation methods; Equations; Materials; Mathematical model; Rendering (computer graphics); Scattering; Three-dimensional graphics and realism; color; finite element methods.; miscellaneous; partial differential equations; shading; shadowing; subsurface scattering; texture;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2010.117
Filename :
5582083
Link To Document :
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