DocumentCode
133394
Title
Evaluating controls for a point and shoot mobile game: Augmented Reality, Touch and Tilt
Author
Marzo, Asier ; Bossavit, Benoit ; Hachet, Martin
Author_Institution
Public Univ. of Navarre, Pamplona, Spain
fYear
2014
fDate
10-12 Sept. 2014
Firstpage
59
Lastpage
62
Abstract
Controls based on Augmented Reality (AR), Tilt and Touch have been evaluated in a point and shoot game for mobile devices. A user study (n=12) was conducted to compare the three controls in terms of player experience and accuracy. Tilt and AR controls provided more enjoyment, immersion and accuracy to the players than Touch. Nonetheless, Touch caused fewer nuisances and was playable under more varied situations. Despite the current technical limitations, we suggest to incorporate AR controls into the mobile games that supported them. Nowadays, AR controls can be implemented on handheld devices as easily as the more established Tilt and Touch controls. However, this study is the first comparison of them and thus its findings could be of interest for game developers.
Keywords
augmented reality; computer games; mobile computing; augmented reality; mobile device; point and shoot mobile game; tilt-and-touch; Abstracts; Accuracy; Aerospace electronics; Correlation; Games; Indexes; Vectors; Mobile; augmented reality; controller; player experience; tilt; touch; videogames;
fLanguage
English
Publisher
ieee
Conference_Titel
Mixed and Augmented Reality - Media, Art, Social Science, Humanities and Design (ISMAR-MASH'D), 2014 IEEE International Symposium on
Conference_Location
Munich
Type
conf
DOI
10.1109/ISMAR-AMH.2014.6935439
Filename
6935439
Link To Document