• DocumentCode
    133394
  • Title

    Evaluating controls for a point and shoot mobile game: Augmented Reality, Touch and Tilt

  • Author

    Marzo, Asier ; Bossavit, Benoit ; Hachet, Martin

  • Author_Institution
    Public Univ. of Navarre, Pamplona, Spain
  • fYear
    2014
  • fDate
    10-12 Sept. 2014
  • Firstpage
    59
  • Lastpage
    62
  • Abstract
    Controls based on Augmented Reality (AR), Tilt and Touch have been evaluated in a point and shoot game for mobile devices. A user study (n=12) was conducted to compare the three controls in terms of player experience and accuracy. Tilt and AR controls provided more enjoyment, immersion and accuracy to the players than Touch. Nonetheless, Touch caused fewer nuisances and was playable under more varied situations. Despite the current technical limitations, we suggest to incorporate AR controls into the mobile games that supported them. Nowadays, AR controls can be implemented on handheld devices as easily as the more established Tilt and Touch controls. However, this study is the first comparison of them and thus its findings could be of interest for game developers.
  • Keywords
    augmented reality; computer games; mobile computing; augmented reality; mobile device; point and shoot mobile game; tilt-and-touch; Abstracts; Accuracy; Aerospace electronics; Correlation; Games; Indexes; Vectors; Mobile; augmented reality; controller; player experience; tilt; touch; videogames;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality - Media, Art, Social Science, Humanities and Design (ISMAR-MASH'D), 2014 IEEE International Symposium on
  • Conference_Location
    Munich
  • Type

    conf

  • DOI
    10.1109/ISMAR-AMH.2014.6935439
  • Filename
    6935439