DocumentCode
1334497
Title
An Indirect-Reciprocity Reputation Game for Cooperation in Dynamic Spectrum Access Networks
Author
Zhang, Biling ; Chen, Yan ; Liu, K. J Ray
Author_Institution
Sch. of Network Educ., Beijing Univ. of Posts & Telecommun., Beijing, China
Volume
11
Issue
12
fYear
2012
fDate
12/1/2012 12:00:00 AM
Firstpage
4328
Lastpage
4341
Abstract
Cooperation is a promising approach to simultaneously achieve efficient utilization of spectrum resource and improve the quality of service of primary users in dynamic spectrum access networks. However, due to the selfish nature, secondary users may not act as cooperatively as primary users have expected. Therefore, how to stimulate the secondary users to play cooperatively is an important issue. In this paper, we propose a reputation-based spectrum access framework, where the cooperation stimulation problem is modeled as an indirect reciprocity game. In the proposed game, secondary users choose how to help primary users relay information and gain reputations, based on which they can access a certain amount of vacant licensed channels in the future. By formulating a secondary user´s decision making as a Markov decision process, we obtain the optimal action rule, according to which the secondary user will use maximal power to help primary user relay data if the channel is not in an outage, and thus greatly improve the primary user´s quality of service as well as the spectrum utilization efficiency. Moreover, we prove the uniqueness of stationary reputation distribution and theoretically derive the condition under which the optimal action rule is evolutionarily stable. Finally, simulation results are shown to verify the effectiveness of the proposed scheme.
Keywords
Markov processes; game theory; quality of service; radio spectrum management; Markov decision process; cooperation stimulation problem; decision making; dynamic spectrum access networks; gain reputations; indirect reciprocity game; indirect-reciprocity reputation game; licensed channels; quality of service; reputation-based spectrum access framework; spectrum resource; Game theory; Noise measurement; Protocols; Quality of service; Radio spectrum management; Relays; Indirect reciprocity; Markov decision process; dynamic spectrum access; evolutionarily stable strategy; game theory;
fLanguage
English
Journal_Title
Wireless Communications, IEEE Transactions on
Publisher
ieee
ISSN
1536-1276
Type
jour
DOI
10.1109/TWC.2012.102612.111844
Filename
6353399
Link To Document