• DocumentCode
    1335565
  • Title

    On Bandwidth-Limited Sum-of-Games Problems

  • Author

    Dingankar, C. ; Karandikar, Sampada ; Brooks, R. ; Griffin, C.

  • Author_Institution
    Holcombe Dept. of Electr. & Comput. Eng., Clemson Univ., Clemson, SC, USA
  • Volume
    41
  • Issue
    2
  • fYear
    2011
  • fDate
    3/1/2011 12:00:00 AM
  • Firstpage
    341
  • Lastpage
    349
  • Abstract
    Game theory typically considers two types of imperfect information when analyzing conflicts: 1) chance moves and 2) information sets. This correspondence paper considers games where players compete on many fronts without having sufficient bandwidth to collect the game trees describing all the conflicts. The player therefore needs to prioritize between subgames without having detailed information about the subgames. We address this problem by using two combinatorial game theory tools: 1) surreal numbers and 2) thermographs. We consider the global conflict as a sum-of-games problem, which is known to be intractable (PSPACE complete). Known combinatorial game theory heuristics can analyze surreal-number encodings of games using thermographs to find solutions that are within a known constant offset of the optimal solution. To apply the combinatorial game theory to this domain, we first integrate chance moves into surreal-number encodings of games by showing that the expected values of surreal numbers are surreal numbers. We then show that, of the three commonly used sum-of-games heuristics, only hotstrat is applicable to this domain. Simulations compare solutions found using hotstrat to solution approaches used by other researchers on a similar problem (maximin, maximax, and mean). The simulations show that the hotstrat solutions dominate the existing approaches.
  • Keywords
    bandwidth compression; combinatorial mathematics; game theory; trees (mathematics); bandwidth limited sum of games; combinatorial game theory; game trees; surreal-number encodings; thermographs; Bandwidth; Communication channels; Encoding; Game theory; Games; Technological innovation; Vehicles; Bandwidth-limited coordination; game theory; game trees; thermographs;
  • fLanguage
    English
  • Journal_Title
    Systems, Man and Cybernetics, Part A: Systems and Humans, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1083-4427
  • Type

    jour

  • DOI
    10.1109/TSMCA.2010.2064302
  • Filename
    5585787