DocumentCode
1337049
Title
Games That Teach the Fundamentals of Computer Operation
Author
Engelbart, Douglas C.
Author_Institution
Stanford Res. Inst., Menlo Park, Calif.
Issue
1
fYear
1961
fDate
3/1/1961 12:00:00 AM
Firstpage
31
Lastpage
41
Abstract
One who wishes to give a group of laymen a feeling for the way we computer engineers can coax sophisticated information-handling behavior from an organization of simple physical elements can provide a striking on-the-spot example by training his laymen to simulate various kinds of simple elements and by organizing them into a network whose behavior is obviously more sophisticated than that of any element. Each individual watches the up-down hand position of one or two others, and adjusts his own hand position according to a response task which is equivalent to that of an AND, OR, NOT, or flip-flop element¿although task assignments are made in such a way that the participants don´t hear a single esoteric word, nor realize that they might be doing ``logic.´´ Counters, shift registers, and adders may be organized and operated in a way which proves very entertaining to participants and on-lookers, and yet which provides them with very realistic basic concepts about how a computer might work.
Keywords
Coaxial components; Computational modeling; Computer networks; Computer simulation; Counting circuits; Flip-flops; Logic; Organizing; Physics computing; Watches;
fLanguage
English
Journal_Title
Electronic Computers, IRE Transactions on
Publisher
ieee
ISSN
0367-9950
Type
jour
DOI
10.1109/TEC.1961.5219149
Filename
5219149
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