• DocumentCode
    1338087
  • Title

    Characterizing Online Games

  • Author

    Chambers, Chris ; Feng, Wu-Chang ; Sahu, Sambit ; Saha, Debanjan ; Brandt, David

  • Author_Institution
    Game Dev., Zipper Interactive, Seattle, WA, USA
  • Volume
    18
  • Issue
    3
  • fYear
    2010
  • fDate
    6/1/2010 12:00:00 AM
  • Firstpage
    899
  • Lastpage
    910
  • Abstract
    Online games are a rapidly growing Internet application. In order to run a successful online game, game companies and game infrastructure providers must properly manage game workloads and content so that they can maximize player satisfaction while minimizing their own costs. Toward this end, this paper provides a comprehensive, long-term analysis of several popular online games and their players using one of the richest data sets available for online games.
  • Keywords
    Internet; computer games; Internet; game company; long-term analysis; online games; Games; network monitoring; online game measurement; player behavior;
  • fLanguage
    English
  • Journal_Title
    Networking, IEEE/ACM Transactions on
  • Publisher
    ieee
  • ISSN
    1063-6692
  • Type

    jour

  • DOI
    10.1109/TNET.2009.2034371
  • Filename
    5339103