DocumentCode
1338087
Title
Characterizing Online Games
Author
Chambers, Chris ; Feng, Wu-Chang ; Sahu, Sambit ; Saha, Debanjan ; Brandt, David
Author_Institution
Game Dev., Zipper Interactive, Seattle, WA, USA
Volume
18
Issue
3
fYear
2010
fDate
6/1/2010 12:00:00 AM
Firstpage
899
Lastpage
910
Abstract
Online games are a rapidly growing Internet application. In order to run a successful online game, game companies and game infrastructure providers must properly manage game workloads and content so that they can maximize player satisfaction while minimizing their own costs. Toward this end, this paper provides a comprehensive, long-term analysis of several popular online games and their players using one of the richest data sets available for online games.
Keywords
Internet; computer games; Internet; game company; long-term analysis; online games; Games; network monitoring; online game measurement; player behavior;
fLanguage
English
Journal_Title
Networking, IEEE/ACM Transactions on
Publisher
ieee
ISSN
1063-6692
Type
jour
DOI
10.1109/TNET.2009.2034371
Filename
5339103
Link To Document