DocumentCode
1338201
Title
Intuitive Interactive Human-Character Posing with Millions of Example Poses
Author
Wei, X.K. ; Jinxiang Chai
Volume
31
Issue
4
fYear
2011
Firstpage
78
Lastpage
88
Abstract
The authors present a data-driven algorithm for interactive 3D human-character posing. They formulate the problem in a maximum a posteriori (MAP) framework by combining the user´s inputs with the priors embedded in prerecorded human poses. Maximizing the posterior probability lets them generate a most-likely human pose that satisfies the user constraints. The system can learn priors from a huge, heterogeneous human-motion-capture database (2.8 million prerecorded poses) and use them to generate a wide range of natural poses. No previous data-driven character-posing system has demonstrated this capability. In addition, the authors present two intuitive interfaces for interactive human-character posing: direct-manipulation interfaces and sketching interfaces. They show their system´s superiority compared to standard inverse-kinematics techniques and alternative data-driven techniques.
Keywords
interactive systems; maximum likelihood estimation; pose estimation; solid modelling; data driven algorithm; direct manipulation interface; heterogeneous human motion capture database; interactive 3D human character posing; inverse kinematics technique; maximum a posteriori framework; sketching interface; user constraint; Animation; Application software; Character generation; Databases; Human factors; Interactive systems; Kinematics; Prototypes; Real time systems; computer graphics; data-driven character posing; graphics and multimedia; interactive techniques; inverse kinematics; motion-capture database; nonlinear optimization; statistical models;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2009.132
Filename
5339118
Link To Document