• DocumentCode
    1340568
  • Title

    The digital ceraunoscope: synthetic thunder and lightning. 2

  • Author

    Glassner, Andrew

  • Author_Institution
    Microsoft Corp., Redmond, WA, USA
  • Volume
    20
  • Issue
    3
  • fYear
    2000
  • Firstpage
    92
  • Lastpage
    96
  • Abstract
    For pt.1 see ibid., March/April (2000). Previously, the author discussed his design for a digital ceraunoscope: an ancient machine designed to simulate thunder and lightning. He talked about how cloud-to-ground lightning formed and how to write a program to generate synthetic lightning strokes that matches real data gathered for the Apollo space program. The article focuses on making thunder an integral part of the simulation. Using a combined lightning and thunder model, we can create coordinated, unified lightning and thunder, starting from either phenomenon to produce the other. It will look and sound as we wish, start and end as we wish, and basically become another digital tool for us to direct freely: a digital ceraunoscope
  • Keywords
    computer graphics; digital simulation; geophysics computing; lightning; meteorology; thunderstorms; Apollo space program; ancient machine; cloud-to-ground lightning; combined lightning/thunder model; coordinated unified lightning; digital ceraunoscope; digital tool; real data; synthetic lightning; synthetic lightning strokes; synthetic thunder; Acoustic waves; Ear; Equations; Image segmentation; Lightning; Shape;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.844376
  • Filename
    844376