DocumentCode
1340568
Title
The digital ceraunoscope: synthetic thunder and lightning. 2
Author
Glassner, Andrew
Author_Institution
Microsoft Corp., Redmond, WA, USA
Volume
20
Issue
3
fYear
2000
Firstpage
92
Lastpage
96
Abstract
For pt.1 see ibid., March/April (2000). Previously, the author discussed his design for a digital ceraunoscope: an ancient machine designed to simulate thunder and lightning. He talked about how cloud-to-ground lightning formed and how to write a program to generate synthetic lightning strokes that matches real data gathered for the Apollo space program. The article focuses on making thunder an integral part of the simulation. Using a combined lightning and thunder model, we can create coordinated, unified lightning and thunder, starting from either phenomenon to produce the other. It will look and sound as we wish, start and end as we wish, and basically become another digital tool for us to direct freely: a digital ceraunoscope
Keywords
computer graphics; digital simulation; geophysics computing; lightning; meteorology; thunderstorms; Apollo space program; ancient machine; cloud-to-ground lightning; combined lightning/thunder model; coordinated unified lightning; digital ceraunoscope; digital tool; real data; synthetic lightning; synthetic lightning strokes; synthetic thunder; Acoustic waves; Ear; Equations; Image segmentation; Lightning; Shape;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/38.844376
Filename
844376
Link To Document