DocumentCode :
134143
Title :
Fun beliefs in digital games from the perspective of human nature: A systematic review
Author :
Normal, Mat Jusoh ; MdNor, Khalil ; Ishak, Bin Ismail
Author_Institution :
Fac. of Comput., Univ. Teknol. Malaysia, Skudai, Malaysia
fYear :
2014
fDate :
27-29 May 2014
Firstpage :
359
Lastpage :
364
Abstract :
Information and communication technologies are surfacing in every facet of contemporary human life. Development of gaming technologies is closely knitted with human practices and social innovations. Human society has been playing games to socialize and to gain satisfaction leading to a change in the interaction. Gamification has been used successfully to increase user engagement. The concept of fun in gamification is a major belief that is closely linked to human nature. However, there is an absence of understanding regarding the relationship between engagement in fun beliefs and human behavior. Therefore, the current study aims to fill in the conceptual gap by reporting the systematic review of recent literature addressing the different perspective on the experiences and impacts of playing games. It also examines the human behavior from cultural and social standpoint with regards to the beliefs. This review may challenge ethics, meaning and role of human values in our welfare. The understanding of the topic concepts is identified along with the essential outcomes analyzed using meta-analysis.
Keywords :
behavioural sciences computing; computer games; cultural aspects; ethical aspects; conceptual gap; cultural standpoint; digital games; ethical aspects; fun beliefs; game playing; gamification; gaming technology development; human behavior; human nature; human practices; human satisfaction; human society; human values; human welfare; information and communication technologies; meta-analysis; social innovations; social standpoint; socialization; systematic review; user engagement; Databases; Employment; Entertainment industry; Games; Lead; Pediatrics; Psychology; digital games; fun beliefs; gamification; human nature;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Technology Management and Emerging Technologies (ISTMET), 2014 International Symposium on
Conference_Location :
Bandung
Print_ISBN :
978-1-4799-3703-5
Type :
conf
DOI :
10.1109/ISTMET.2014.6936534
Filename :
6936534
Link To Document :
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