DocumentCode
1341831
Title
Inverse filter design for immersive audio rendering over loudspeakers
Author
Mouchtaris, Athanasios ; Reveliotis, Panagiotis ; Kyriakakis, Chris
Author_Institution
Integrated Media Syst. Centre, Univ. of Southern California, Los Angeles, CA, USA
Volume
2
Issue
2
fYear
2000
fDate
6/1/2000 12:00:00 AM
Firstpage
77
Lastpage
87
Abstract
Immersive audio systems can be used to render virtual sound sources in three-dimensional (3-D) space around a listener. This is achieved by simulating the head-related transfer function (HRTF) amplitude and phase characteristics using digital filters. In this paper, we examine certain key signal processing considerations in spatial sound rendering over headphones and loudspeakers. We address the problem of crosstalk inherent in loudspeaker rendering and examine two methods for implementing crosstalk cancellation and loudspeaker frequency response inversion in real time. We demonstrate that it is possible to achieve crosstalk cancellation of 30 dB using both methods, but one of the two (the Fast RLS Transversal Filter Method) offers a significant advantage in terms of computational efficiency. Our analysis is easily extendable to nonsymmetric listening positions and moving listeners
Keywords
audio signal processing; digital filters; multimedia computing; transfer functions; head-related transfer function; headphones; immersive audio rendering; inverse filter design; loudspeakers; spatial sound rendering; virtual sound; Acoustic signal processing; Audio systems; Crosstalk; Digital filters; Frequency response; Headphones; Loudspeakers; Resonance light scattering; Transfer functions; Transversal filters;
fLanguage
English
Journal_Title
Multimedia, IEEE Transactions on
Publisher
ieee
ISSN
1520-9210
Type
jour
DOI
10.1109/6046.845012
Filename
845012
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