• DocumentCode
    1341831
  • Title

    Inverse filter design for immersive audio rendering over loudspeakers

  • Author

    Mouchtaris, Athanasios ; Reveliotis, Panagiotis ; Kyriakakis, Chris

  • Author_Institution
    Integrated Media Syst. Centre, Univ. of Southern California, Los Angeles, CA, USA
  • Volume
    2
  • Issue
    2
  • fYear
    2000
  • fDate
    6/1/2000 12:00:00 AM
  • Firstpage
    77
  • Lastpage
    87
  • Abstract
    Immersive audio systems can be used to render virtual sound sources in three-dimensional (3-D) space around a listener. This is achieved by simulating the head-related transfer function (HRTF) amplitude and phase characteristics using digital filters. In this paper, we examine certain key signal processing considerations in spatial sound rendering over headphones and loudspeakers. We address the problem of crosstalk inherent in loudspeaker rendering and examine two methods for implementing crosstalk cancellation and loudspeaker frequency response inversion in real time. We demonstrate that it is possible to achieve crosstalk cancellation of 30 dB using both methods, but one of the two (the Fast RLS Transversal Filter Method) offers a significant advantage in terms of computational efficiency. Our analysis is easily extendable to nonsymmetric listening positions and moving listeners
  • Keywords
    audio signal processing; digital filters; multimedia computing; transfer functions; head-related transfer function; headphones; immersive audio rendering; inverse filter design; loudspeakers; spatial sound rendering; virtual sound; Acoustic signal processing; Audio systems; Crosstalk; Digital filters; Frequency response; Headphones; Loudspeakers; Resonance light scattering; Transfer functions; Transversal filters;
  • fLanguage
    English
  • Journal_Title
    Multimedia, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1520-9210
  • Type

    jour

  • DOI
    10.1109/6046.845012
  • Filename
    845012