DocumentCode
1349077
Title
Pursuit-Evasion on Trees by Robot Teams
Author
Kolling, Andreas ; Carpin, Stefano
Author_Institution
Sch. of Eng., Univ. of California, Merced, CA, USA
Volume
26
Issue
1
fYear
2010
Firstpage
32
Lastpage
47
Abstract
We present graph-clear: a novel pursuit-evasion problem on graphs which models the detection of intruders in complex indoor environments by robot teams. The environment is represented by a graph, and a robot team can execute sweep and block actions on vertices and edges, respectively. A sweep action detects intruders in a vertex and represents the capability of the robot team to detect intruders in the region associated to the vertex. Similarly, a block action prevents intruders from crossing an edge and represents the capability to detect intruders as they move between regions. Both actions may require multiple robots to be executed. A strategy is a sequence of block and sweep actions to detect all intruders. When instances of graph-clear are being solved, the goal is to determine optimal strategies, i.e., strategies that use the least number of robots. We prove that for the general case of graphs, the problem of computation of optimal strategies is NP-hard. Next, for the special case of trees, we provide a polynomial-time algorithm. The algorithm ensures that throughout the execution of the strategy, all cleared vertices form a connected subtree, and we show that it produces optimal strategies.
Keywords
computational complexity; graph theory; robots; trees (mathematics); NP-hard; graph-clear; intruder detection; polynomial-time algorithm; pursuit-evasion problem; robot teams; trees; Distributed robot systems; pursuit-evasion games; surveillance systems;
fLanguage
English
Journal_Title
Robotics, IEEE Transactions on
Publisher
ieee
ISSN
1552-3098
Type
jour
DOI
10.1109/TRO.2009.2035737
Filename
5345761
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