DocumentCode :
1350481
Title :
Joint Forces: From Multithreaded Programming to GPU Computing
Author :
Feinbube, Frank ; Tröger, Peter ; Polze, Andreas
Volume :
28
Issue :
1
fYear :
2011
Firstpage :
51
Lastpage :
57
Abstract :
Using graphics hardware to enhance CPU-based standard desktop applications is a question not only of programming models but also of critical optimizations that are required to achieve true performance improvements. Two major hardware trends make parallel programming a crucial issue for all software engineers today: the rise of many-core CPU architectures and the inclusion of powerful graphics processing units (CPUs) in every desktop computer. Modern CPUs use the ever-increasing transistor count predicted by Moore\´s law not only for larger caches and improved prediction logic but also for adding more parallel execution units ("cores") per chip. Projections show that future processor generations will offer hundreds or even thousands of cores per socket. However, an application can only benefit from this development if it\´s prepared for parallel execution.
Keywords :
coprocessors; multi-threading; CPU architectures; CPU-based standard desktop application; GPU computing; Moore´s law; graphics hardware; graphics processing units; multithreaded programming; parallel execution units; parallel programming; prediction logic; Computer threading; Graphics; Graphics processing unit; Instruction sets; Optimization; Programming; Registers; SIMD processors; graphics processors; optimization; parallel processors;
fLanguage :
English
Journal_Title :
Software, IEEE
Publisher :
ieee
ISSN :
0740-7459
Type :
jour
DOI :
10.1109/MS.2010.134
Filename :
5601687
Link To Document :
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