• DocumentCode
    1350967
  • Title

    Mobile and interactive social television

  • Author

    Mate, Sujeet ; Curcio, Igor D D

  • Author_Institution
    Nokia Res. Center, Tampere, Finland
  • Volume
    47
  • Issue
    12
  • fYear
    2009
  • Firstpage
    116
  • Lastpage
    122
  • Abstract
    Services that were traditionally designed for a static environment can now be implemented into mobile devices. At the same time, services with traditionally passive-consumption-oriented paradigms are moving toward participative and interactive services. One such service is mobile and interactive social TV (MIST), which allows geographically dispersed people to meet in a virtual shared space and watch TV while being able to interact with each other. This service allows users to create an experience of watching together by providing its participants a common shared context. We present two novel architectures of a MIST system. In both of the architectures, the interaction is represented by rich audio-visual media, allowing users to hear and see each other. In the first architecture, the mixing of the TV content with the interaction media is performed at the server side. In the second architecture, the mixing is performed in each client device. There are many questions that arise from the consumer perspective regarding a radical change in experience when compared to traditional laid-back TV watching. Mobile and interactive social TV is relatively new when compared to the concept of traditional TV watching in a static context. To develop understanding of the consumer experience with the MIST concept, a focus group study approach was conducted. The study revealed that the feeling of social presence of people of interest when watching content with them was considered to add value to the viewing experience. The key system requirement is the ability for selective enabling/disabling of individual interaction features as per the user preferences and context. The context was considered to be influenced by both the relation with other participants and the content being consumed.
  • Keywords
    interactive systems; mobile television; audio-visual media; interaction media; mobile and interactive social television; passive-consumption-oriented paradigms; virtual shared space; Auditory displays; Bandwidth; Cities and towns; Mobile handsets; TV; Teleconferencing; Videoconference; Watches;
  • fLanguage
    English
  • Journal_Title
    Communications Magazine, IEEE
  • Publisher
    ieee
  • ISSN
    0163-6804
  • Type

    jour

  • DOI
    10.1109/MCOM.2009.5350378
  • Filename
    5350378