• DocumentCode
    135099
  • Title

    Single access point based indoor localization technique for augmented reality gaming for children

  • Author

    Kumar, C. Praneeth ; Poovaiah, Ravi ; Sen, Ajanta ; Ganadas, Priya

  • Author_Institution
    Dept. of EE, Indian Inst. Of Technol. Madras, Chennai, India
  • fYear
    2014
  • fDate
    Feb. 28 2014-March 2 2014
  • Firstpage
    229
  • Lastpage
    232
  • Abstract
    In this paper we discuss our attempt to solve the problem of Indoor Localization for a game intended to enhance learning among children by involving them in `learning´ along with `play´. The first part of the paper describes our methodology towards the construction of the Augmented Reality Game for enhancing astronomy learning in children, emphasizing the experiential nature of tangible interactions and the remote dimension which the game can take, due to the available social media tools, by bringing people into a virtual 3D space to interact with each other. To keep the game simple and less complicated, we employ Single Access Point based Indoor Localization technique for tracking players. In the latter part of the paper we discuss the Indoor Localization system being implemented to track real time location of the player in his/her physical environment and the same being mapped on a virtual game arena for facilitating remote play dimension. Technologies used for early prototype: - basic optics for creating a device that gives 3D illusion of celestial objects appearing on 2D screen, a Kinect-sensor environment, and potentiometer for interactions. Technologies for the game being currently developed: augmented and virtual reality elements, indoor position tracking using Kalman filter implemented inertial navigation system, with Wi-Fi RSSI data, onboard sensory data, geo-tagging.
  • Keywords
    astronomy computing; augmented reality; computer aided instruction; computer games; 3D illusion; Kalman filter; Kinect-sensor environment; Wi-Fi RSSI data; astronomy learning; augmented reality gaming; celestial object; geo-tagging; indoor localization technique; indoor position tracking; inertial navigation system; onboard sensory data; potentiometer; remote play dimension; single access point; social media tool; tangible interaction; virtual 3D space; virtual game; virtual reality element; Augmented reality; Fingerprint recognition; Games; IEEE 802.11 Standards; Navigation; Sensor systems; Augmented reality; Depth perception; Experiential; Gestural; Interactions; Intuitive; Play and Learn; Space coordinates; Tangible; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Students' Technology Symposium (TechSym), 2014 IEEE
  • Conference_Location
    Kharagpur
  • Print_ISBN
    978-1-4799-2607-7
  • Type

    conf

  • DOI
    10.1109/TechSym.2014.6808052
  • Filename
    6808052