DocumentCode
1352629
Title
Fast Rendering of Diffusion Curves with Triangles
Author
Pang, Wai-Man ; Qin, Jing ; Cohen, Michael ; Heng, Pheng-Ann ; Choi, Kup-Sze
Author_Institution
Caritas Institute of Higher Education
Volume
32
Issue
4
fYear
2012
Firstpage
68
Lastpage
78
Abstract
Diffusion curves are a new kind of primitive in vector graphics, capable of representing smooth color transitions among boundaries. Their rendering requires solving Poisson´s equation; much previous research relied on traditional solvers, which commonly require GPU acceleration to achieve real-time rasterization. This obviously restricts deployment on the Internet—for example, as rich Internet applications, in which various computing environments are involved. Diffusion effects are similar to locally defined interpolation with a particular orientation and magnitude. Inspired by that observation, a mesh-based framework combined with mean value coordinates (MVC) interpolants efficiently renders diffusion curve images on a CPU. This method employs a visibility algorithm to efficiently find and sort neighboring curve nodes for each vertex. It then assigns the vertex colors according to MVC interpolation with the neighboring curve nodes. Experiments produced rendering results comparable to traditional solvers, but this method is computationally more efficient and runs much faster on a CPU.
Keywords
Curves; DIffusion processes; Graphics processing unit; Harmonic analysis; Image color analysis; Interpolation; Rendering (computer graphics); Color; Curves; DIffusion processes; Graphics processing unit; Harmonic analysis; Image color analysis; Interpolation; Nickel; Rendering (computer graphics); computer graphics; diffusion curves; harmonic maps; mean value coordinates; nonphotorealistic rendering; vector graphics rendering;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2011.86
Filename
6051406
Link To Document