• DocumentCode
    1355989
  • Title

    Intelligent Agents for the Game of Go

  • Author

    Hoock, Jean-Baptiste ; Lee, Chang-Shing ; Rimmel, Arpad ; Teytaud, Olivier ; Wang, Mei-Hui ; Teytaud, Olivier

  • Author_Institution
    Univ. Paris-Sud, Orsay, France
  • Volume
    5
  • Issue
    4
  • fYear
    2010
  • Firstpage
    28
  • Lastpage
    42
  • Abstract
    Monte-Carlo Tree Search (MCTS) is a very efficient recent technology for games and planning, particularly in the high-dimensional case, when the number of time steps is moderate and when there is no natural evaluation function. Surprisingly, MCTS makes very little use of learning. In this paper, we present four techniques (ontologies, Bernstein races, Contextual Monte-Carlo and poolRave) for learning agents in Monte-Carlo Tree Search, and experiment them in difficult games and in particular, the Game of Go.
  • Keywords
    Monte Carlo methods; games of skill; software agents; trees (mathematics); Bernstein races; Game of Go; MCTS; Monte-Carlo tree search; contextual Monte-Carlo technique; evaluation function; intelligent agents; ontology technique; poolRave techique; Computational modeling; Discrete time systems; Mathematical model; Monte Carlo methods; Ontologies; Pragmatics;
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence Magazine, IEEE
  • Publisher
    ieee
  • ISSN
    1556-603X
  • Type

    jour

  • DOI
    10.1109/MCI.2010.938360
  • Filename
    5605626