DocumentCode :
1355989
Title :
Intelligent Agents for the Game of Go
Author :
Hoock, Jean-Baptiste ; Lee, Chang-Shing ; Rimmel, Arpad ; Teytaud, Olivier ; Wang, Mei-Hui ; Teytaud, Olivier
Author_Institution :
Univ. Paris-Sud, Orsay, France
Volume :
5
Issue :
4
fYear :
2010
Firstpage :
28
Lastpage :
42
Abstract :
Monte-Carlo Tree Search (MCTS) is a very efficient recent technology for games and planning, particularly in the high-dimensional case, when the number of time steps is moderate and when there is no natural evaluation function. Surprisingly, MCTS makes very little use of learning. In this paper, we present four techniques (ontologies, Bernstein races, Contextual Monte-Carlo and poolRave) for learning agents in Monte-Carlo Tree Search, and experiment them in difficult games and in particular, the Game of Go.
Keywords :
Monte Carlo methods; games of skill; software agents; trees (mathematics); Bernstein races; Game of Go; MCTS; Monte-Carlo tree search; contextual Monte-Carlo technique; evaluation function; intelligent agents; ontology technique; poolRave techique; Computational modeling; Discrete time systems; Mathematical model; Monte Carlo methods; Ontologies; Pragmatics;
fLanguage :
English
Journal_Title :
Computational Intelligence Magazine, IEEE
Publisher :
ieee
ISSN :
1556-603X
Type :
jour
DOI :
10.1109/MCI.2010.938360
Filename :
5605626
Link To Document :
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