DocumentCode
1355989
Title
Intelligent Agents for the Game of Go
Author
Hoock, Jean-Baptiste ; Lee, Chang-Shing ; Rimmel, Arpad ; Teytaud, Olivier ; Wang, Mei-Hui ; Teytaud, Olivier
Author_Institution
Univ. Paris-Sud, Orsay, France
Volume
5
Issue
4
fYear
2010
Firstpage
28
Lastpage
42
Abstract
Monte-Carlo Tree Search (MCTS) is a very efficient recent technology for games and planning, particularly in the high-dimensional case, when the number of time steps is moderate and when there is no natural evaluation function. Surprisingly, MCTS makes very little use of learning. In this paper, we present four techniques (ontologies, Bernstein races, Contextual Monte-Carlo and poolRave) for learning agents in Monte-Carlo Tree Search, and experiment them in difficult games and in particular, the Game of Go.
Keywords
Monte Carlo methods; games of skill; software agents; trees (mathematics); Bernstein races; Game of Go; MCTS; Monte-Carlo tree search; contextual Monte-Carlo technique; evaluation function; intelligent agents; ontology technique; poolRave techique; Computational modeling; Discrete time systems; Mathematical model; Monte Carlo methods; Ontologies; Pragmatics;
fLanguage
English
Journal_Title
Computational Intelligence Magazine, IEEE
Publisher
ieee
ISSN
1556-603X
Type
jour
DOI
10.1109/MCI.2010.938360
Filename
5605626
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