DocumentCode
1357703
Title
Random and Raster: Display Technologies and the Development of Videogames
Author
Montfort, Nick ; Bogost, Ian
Author_Institution
Massachusetts Inst. of Technol., Cambridge, MA, USA
Volume
31
Issue
3
fYear
2009
Firstpage
34
Lastpage
43
Abstract
Videogame developers have utilized many types of display technology, from oscilloscopes to Teletypes to high-definition LCD displays. Two significant early display technologies, raster scan and random scan CRTs, played a significant part in the history and evolution of videogames. A study of these technologies shows how the choice of one or the other, and the need to port games between the two, influenced game design and prompted developers to innovate.
Keywords
cathode-ray tubes; liquid crystal displays; cathode-ray tubes; display technology; game design; high definition LCD displays; liquid crystal displays; oscilloscopes; random scan CRT; raster scan CRT; videogames; Computer displays; Computer graphics; Games; History; Liquid crystal displays; Oscilloscopes; Space technology; TV; Teleprinting; Three dimensional displays; Keywords: History of computing; arcade games; cathode-ray tube displays; porting; random scan displays; raster scan displays; vector graphics; videogames;
fLanguage
English
Journal_Title
Annals of the History of Computing, IEEE
Publisher
ieee
ISSN
1058-6180
Type
jour
DOI
10.1109/MAHC.2009.50
Filename
5223984
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