• DocumentCode
    1357703
  • Title

    Random and Raster: Display Technologies and the Development of Videogames

  • Author

    Montfort, Nick ; Bogost, Ian

  • Author_Institution
    Massachusetts Inst. of Technol., Cambridge, MA, USA
  • Volume
    31
  • Issue
    3
  • fYear
    2009
  • Firstpage
    34
  • Lastpage
    43
  • Abstract
    Videogame developers have utilized many types of display technology, from oscilloscopes to Teletypes to high-definition LCD displays. Two significant early display technologies, raster scan and random scan CRTs, played a significant part in the history and evolution of videogames. A study of these technologies shows how the choice of one or the other, and the need to port games between the two, influenced game design and prompted developers to innovate.
  • Keywords
    cathode-ray tubes; liquid crystal displays; cathode-ray tubes; display technology; game design; high definition LCD displays; liquid crystal displays; oscilloscopes; random scan CRT; raster scan CRT; videogames; Computer displays; Computer graphics; Games; History; Liquid crystal displays; Oscilloscopes; Space technology; TV; Teleprinting; Three dimensional displays; Keywords: History of computing; arcade games; cathode-ray tube displays; porting; random scan displays; raster scan displays; vector graphics; videogames;
  • fLanguage
    English
  • Journal_Title
    Annals of the History of Computing, IEEE
  • Publisher
    ieee
  • ISSN
    1058-6180
  • Type

    jour

  • DOI
    10.1109/MAHC.2009.50
  • Filename
    5223984